who gets their fast transports satchel'd? its a homing grenade.
Penal spam and satchels are so easy to hit on anything as the vehicle sits there doing donuts on the spot trying to get out because the movement and pathing is screwed up for most vehicles and always has been since day one without fixes. don't you dare tell me vehicles don't sit there spinning around like meat spin in the worst of times.
right, the tool can implement a change but cant fix the change? cool, perhaps it should have been tested before being pushed out to the live environment? before deciding to give penals a brand new ability they never had? the bug was discovered "recently"? I was witnessing this the first day after the patch was released as im sure many others have too, its not that far fetched of a scenario.
now, if you tell me once its deployed you cant touch the patch again and its on relic then fair enough. the proper answer is "yeah its fucked up, but sadly we cant change it until the next major update".
as for me attacking mr smith, i didn't. i merely pointed out that it was a piece of shit answer from someone who should be a better example for the community given his position and who is potentially responsible for the bug which never existed before. the audacity to screw something up, even if as a team and then tell someone else to fix it when they point it out is incomprehensible and unnecessary.
i'm sure we all just want a more balanced and fun game, no need to start being dicks when a flaw was pointed out. no one was even blamed for anything when the bug was pointed out.
So what can be done about resolving the bug? what is the patch deployment process? patch is developed, sent to relic (sega) and then they upload it to live? after that relic just looks away until another major patch is to be released? is there set dates that relic allows patches to be uploaded? who compiles the patch code and sends it to relic?
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#Steam AliasWL%Streak
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