Profile of Protos Angelus
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How much wood could a woodchuck chuck, if a woodchuck could chuck wood?
https://coh2stats.com/players/76561198031032150
https://coh2stats.com/players/76561198031032150
Post History of Protos Angelus
Thread: Red Ball Map Change3 Dec 2021, 17:32 PM
I can't wait to see the design of teamgame maps in COH3 when it's released In: COH2 Balance |
Thread: Werfer Much?3 Dec 2021, 17:28 PM
A game of land mattresses, werfers and heavy tanks on Port of Hamburgers In: Replays |
Thread: Upgunning the soviets - the IS-2 2 Dec 2021, 23:21 PM
Personally, I think the IS2 is crippled by being originally designed in COH as an analogue to the Tiger 1, when historically it was closer to the Tiger 2 in terms of armor protection and firepower. If I could redesign the unit from the ground up, I would make it a heavily armored, slow RoF vehicle with the same main gun damage stats as the KT (Slower reload obviously.) To compensate for slow RoF, it should instead have faster movement speed than the KT, and maybe a wider AoE on each shell so it damages infantry in a wider radius (but doesn't kill anymore than the KT does.) All of the bulletin descriptions match that as well. "It did not penetrate, it just exploded Tigers with 122mm", and yet ingame it's not really impactful. I'd also be for such a redesign, priced the same as the stock King Tiger, stats mimicked but unique. KT would have it's weaknesses and strengths, and so would the IS2 In: COH2 Balance |
Thread: Upgunning the soviets - the IS-2 2 Dec 2021, 22:36 PM
Did allies even stall for heavies in the "heavy meta" phase? I know I usually stall for a Pershing and I get it at around 17-21 minutes, depending on the game, without losing anything really. Only know I go for a Sherman if we have such a dominating lead that a min 12 sherman can close the game. Did Soviets stall for an IS-2 and win games? Or Crocodile? Or Pershing? I remember everyone stalled for a Tiger1, Tiger Ace and King Tigers and pretty much steamrolled away. In: COH2 Balance |
Thread: Upgunning the soviets - the IS-2 2 Dec 2021, 19:28 PM
Not 3.29? 60/3.29*160 = 2920 ~~ 3000. Basically a hit here or there, but that's besides the point. IS2 is fine whichever way you put it, but didn't deserve all of the hard nerfs it go a couple of patches ago In: COH2 Balance |
Thread: Upgunning the soviets - the IS-2 2 Dec 2021, 17:42 PM
IS2 prenerf was usable in teamgames, but now it's a meme cannon that is only really good vs unexperienced players which get terrified if they see a heavy tank. It's still a good heavy tank but most prone to RNG due to it's slow rate of fire. Don't play IS2 in teamgames. Katyusha, T3485, SU85 and elite infantry is the way to go, not heavy tanks like these. That would be ridiculously overpowered. That would give it over 3000 DPM, way more than the Tiger and even more than the Tiger II, on a heavily armored and relatively mobile chassis. Tiger Ace in vet3 has 3000 DPM, 1280 HP and 50 range, while costing a bit more than a regular Tiger and coming a few minutes later, so I don't quite get your point. While I don't think that IS2 needs 240 dmg, at vet3 it would be a 3200 DPM unit, so not much more potent than a vet3 Tiger Ace, whilst having less hp and a bit more armor and worse scatter. So one hit of damage more, but with worse scatter, who knows what the "true" DPM is. But the problem will always be the fact that a Tiger will always be able to breakthrough allied defenses and an IS2 will not. Hence you go for something that can break it. Range and rocket arty. If you see that the enemy is MEH, then you go for an IS2, but if you see Panthers and pak40s, you'll never break that with an IS2 without rocket arty (if you have the pop space). On paper, IS2 looks better than a Tiger 1 but when you consider the faction it's in and what it's going against, you need to understand that IS2 is not a unit that will win you the game In: COH2 Balance |
Thread: The brilliancy of a #1 player and rank 5000, to boot2 Dec 2021, 15:59 PM
Not much to say, when with one [rtk] you have a 10+ win streak and another 6 or 7 lose streak In: Replays |
Thread: Ostheer Accuracy2 Dec 2021, 14:43 PM
And cons behind plenty of green cover will be easily suppressed by any MG due to there always being one model which can't fit properly behind cover, hence the large sandbag they can place. Your whole thread is mind-numbingly dumb and the arguments are silly at best. In: COH2 Balance |
Thread: Panzerwerfer vet1 tooltip bug2 Dec 2021, 14:39 PM
Basically the vet1 tooltip says "Unlocks the counter barrage ability" whereas it should say that it unlocks the low angle barrage In: COH2 Bugs |
Thread: Which SOV squad should replace Penals as AT infantry?1 Dec 2021, 23:22 PM
I wasn't talking to anyone specifically otherwise I'd quote. I'm saying that penals as AT infantry is fine as is. You won't see penals AT in high level 1v1s because you lose a lot of AI power if you change it up and 1v1s are quite tight when it comes to staying power/bleeding. In 3v3+ I've seen PTSR penals being utilized to great effect. Usually 2x PTSR penals which hold the line against any and all dives, one ZiS and then the bulk of the force is either cons or elite infantry (usually cons). In 3v3, the mode which I play, I also see a skip of t70 (due to the massed AT guns in 99% of games). Sometimes PTSR work, sometimes they don't. You won't see them often because they are a reactive force. You get them as a reaction to the enemy playstyle. If the enemy is not building mass light vehicles, don't go PTSR, but just tech t2 and get ZiS before minute 13 or a fast T34 if you can afford it. Can't tell you how many times I've seen mass 222 plays from Ostheer, even top level players. I've seen a premade x3 top 5 3v3 team of three Ostheer players which made (I think) about 12 222s in first 10 minutes on Lienne forest. All 3 of them built 4. The tactic was: Bunker down on one side so you get stead income, don't bleed. Start spamming 222s Once you have 10+ 222s, you win the game. Thank FU** that my soviet player had 2x PTSR penals with maxims. Their tactic went down the drain. If it wasn't for PTSRs we'd lose. AT guns are useless against such a mass due to their agility, and Rifles from me and my other teammate were useless. Heck, tried to snare 3 222s, all 3 rifles died before the snare even went off. The animation is something special. My AAHT somehow survived and managed to kill 2 222s (got extremely lucky). They surrendered promptly. See, a reactive force. You won't just go PTSR penals like you would go for a ZiS gun. You build ZiS because you expect medium tanks to hit the field and you need something with range to keep them at bay. You upgrade Penals with PTSRs to react to the enemy LV phase, not because you plan to counter a future P4 and get overrun by infantry in the meantime When you build a ZiS, you gain a ZiS gun, losing NOTHING. When you upgrade penals, you SWAP AI for AT. Hence action-reaction In: COH2 Balance |
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