Hi guys
I need help with my build for USF late game. Commanders with rangers.
When it comes to the late game I usually have:
AT team - 2x rangers with bazookas.
Support weapons, tanks and all the other shit ...
Anti Inf team - captain with upgrade + bar , usually vet rifleman from early game with 2x bars
But when I lose ALL my rifleman, what unit I should replace them with ? I like my captain, it gets fast + it has useful smoke, but I don't know if I should put another rangers to him and if so, should I upgrade them thomsons or 2x bars to be more align with the captain. Or I should just throw away captain and have 2x thompson rangers?
Thanks for the tips
3v3 perspective
Don't replace rifles with rangers. Rangers are only good close range. Rifles are more for medium range and they can snare. Also don't put double bars on rangers. Tried it out a couple of times, even triple bars, they still lose to vet2 LMG grens long range. Rangers are just close range.
My USF build come late:
Infantry: 3x rifles + captain BAR + 2x REchelon + major + ranger depending on map/dead rifles/...
But I always have at least 2 rifles (double snare for panthers... 1[control group]-TAB-N-click-TAB-N-click)
I always have one AAHT on stand-by. Mobile suppression platform is a must unless you plan on backteching to lieutenant. AAHT is great for shooting down planes later on and has decent suppression unless the map is crater-y. Still, even if there are craters all over the main areas, just use the AAHT as a ANTI-SNEAKY-INFANTRY-BLOBS. I play 3v3 so it's common that you're fighting on mid and somebody sneaks behind or from the side. AAHT being mobile can easily suppress such blobs especially on large maps where there's not lots of cover.
Last but not least for AI I also have double pak howi or double scotts. Depending whether the enemy is spamming werfers. Scotts are better generally, being more mobile and having access to free massive smoke barrage.
So for AI so far I've got rifles + captain + AAHT + maybe rangers + double indirect
One good solution is also: Captain ON ME on RANGERS with tommies -> charge
AT: On larger maps I go for double AT gun, on smaller, one AT gun + zooks on echelons + major (zooks upgrade only when all BARs are upgraded).
If the enemy is spamming werfers/stukas, again, I will replace the AT guns with jacksons when I have resources.
For tanks: If I can lock down a game (rarely) and my team is dominating, then I go for a fast Sherman, otherwise I stall for a Pershing. In 90% of games I play the Heavy Cavalry, in 10% I play Urban and here and there I go for pathfinders (extremely seldom).
Usually, in most games by minute 21 I have:
a) 3x rifles + captain + 2x echelons + major
b) 1-2 AT guns, 2x pak howi
I skip pak howis in 3v3 like Steppes, and instead go for rangers + one more AT gun. Mega large maps like those are not good for slow, clunky teamweapons with 1.25 target size, one ober squad and your no-cover pak howi is dead in seconds, but on maps where they have some protection, go for it. And don't get one pak howi. After the nerf, a single pak howi won't do s*** in teamgames. Learned that from experience.
c) Pershing
Then I maybe replace the AT guns with a jackson, pak howis with scotts. If AAHT gets destroyed. I rebuild it definitely... But I never ever am left without rifles. Always keep at least TWO.
One thing you have to understand about stock US infantry:
They only excel in close to medium range unless you give them LMGs. BARs are close to medium range. Only infantry that excels in long range are pathfinders and LMG paras. That's why in teamgames it's preferable to go for paras. Why?
Well axis infantry is mostly long range. vet2 Obers shred vet3 rifles at long range. Grens are also long range. Volks are long range. 3 core axis infantry are all long range specialists (well volks suck di*** late game but that's why obers exist). Late game, the fights are long range only because if you try to close in --> Geneva convention fails and you get blown up, especially in 4v4s.
Urban commander: Eh it depends, I get jacksons + calliopes and rest is just a mess. It all depends, playing urban commander is usually just copy-paste until calliope arrives. Calliope is the best AI that USF has for lategame in teamgames. There is not a single stock combination in the USF roster that can stop ober blobs + 2x A-move raketen + heavy tank + stuka. Only the calliope can deal with it in teamgames.
So that's about it when it comes to the question: "Replace anything with rangers?"
Medium-Large maps? NO
https://www.youtube.com/watch?v=gu31VyXlTzo ? Are the maps toight? Then you can have rangers (always keep rifles and captain is great, never discard it)