Profile of Protos Angelus
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How much wood could a woodchuck chuck, if a woodchuck could chuck wood?
https://coh2stats.com/players/76561198031032150
https://coh2stats.com/players/76561198031032150
Post History of Protos Angelus
Thread: What's the best and most effective loiter/skill planes?22 Jun 2022, 14:34 PM
Anyone know which does more damage, on average, in one pass? It seems like the overwatch does more and more consistently with the BRRR cannons, rather than the BOOM rockets. Also seems to deal more dmg to infantry neighboring infantry. In: COH2 Gameplay |
Thread: Whiteball [not so] Express21 Jun 2022, 19:58 PM
Matchmaking FTW. What should have been a nice game turned into a slugfest of dodging werfers, lefhs, offmaps and whatnot. In: Replays |
Thread: Absolute 55 min carnage Rheine16 Jun 2022, 19:10 PM
55 minute carnage on Rheine. Features the most skilled of skill shots at 43 minutes. 3rd win in a row against the premade team. The absolute power of OKW and the stupidly designed map with stupidly placed roads. Oh, the bottom fuel is easy to defend with great green cover? Well, you get the red road with no cover fuel. I'll say again what I think of brits: In: Replays |
Thread: Arguing about asinine things.15 Jun 2022, 21:14 PM
We are talking about Relic here. Next level IQ move to update to an old update. But hey, In: COH2 Gameplay |
Thread: Arguing about asinine things.14 Jun 2022, 19:23 PM
I like speaking in hypotheticals as much as the next guy, but hasn't it been established that CoH2 is never going to recieve another update? Do you feel like an id*ot now xD? COH2 got the update! An old one, but still... AN UPDATE!
I personally like the new look. Could do with a larger zoom-out but overall the graphics look nice and so far haven't had any complaints. I remember when I shifted from COH1 to COH2. The tanks confused me, graphics looked like it was worse... it was the transition phase. I'm hope COH3 succeeds In: COH2 Gameplay |
Thread: Is it manpower worth it to blob?12 Jun 2022, 18:30 PM
Axis, Allies... it's a game. If everyone played allies, then who the fu*k would I play against? Heck I recently played with you on Steppes. I can understand that people can struggle with USF as it is a difficult commander oriented faction. Especially in teamgames. But to just say "everything UP, overpriced".... I mean... I'd expect such argument-lacking malarkey in kindergarten. Would I rework some things in both axis and allies? Sure. But is the balance the best it's ever been? Also yes. Sure it lost some of it's pizzazz, with no more blatantly OP units leading to memes. Skippy tries hard to keep the carnage alive. Some prefer 1v1s, some prefer 2v2+; it's all perfectly fine. But all in all, the game is in the best state concerning balance, that it's ever been. In: COH2 Balance |
Thread: Is it manpower worth it to blob?12 Jun 2022, 10:26 AM
If you're Axis yes. Allied players don't have any effective blob control (well none that isn't extremely easy to counter) nor do they have any effective long range infantry. and the long range accuracy of units like Grenadiers, JLI, or Panzerfusilers (just to name a few) gives them an overwhelming infantry advantage to press home. Currently the game favors long range infantry engagements due to the open maps, and durable 4-6 man Axis sqauds. CQB infantry are not nearly as effective as they require much more support from units like mortars and also more micro management to flank your attackers. The only thing required for long range infantry to be effective is sight range to prevent flanking and leaving them behind cover. Allied? USF, yes. USF lacks stock blob control and long range infantry, but soviets are absolutely great at crowd control. 4-6 man axis squads? Ostruppen? PFussies sure. They are downright OP currently, but grens are 4 man, spios 4 man, jaegers 4 man. Volks are 5 man but they drop in combat proficiency as the game progresses. Obers are 4man (although practically immune to small arms fire with vet). Only thing that is <4 man is the major as far as I can tell. So the term "4-6 man" is kinda nonsensical. Pretty much everything is 4-6 man. Brits and USF are much more reliant on commander choices in teamgames, than the soviets are... but still. You can't just claim that "Allied", as in Br,Us,So have none. Heck, I do have a replay posted here of blobwars in Whiteball. How come I didn't lose or get wrecked by the fussy, ober... blobs. Oh right, teamplay. Close range units are more micro intensive, sure, and the map pool for teamgames does not favor them. On some maps, just parts of the map are close range. Eg. Forest region in Lienne. Still, how the fu*k am I constantly in top 30 as USF, playing only random 3v3s, if USF is so weak. Am I some sort of a micro God? Hell, recently won a 3v3 against 3 top 10 players, with 2 USF allies. 3 USF vs 2 OKW 1 OST. I held the flank secured for the middle VP ally, he made 3 Jacksons (had 30k more dmg than the rest of us in the end) and just shot at anything and the 3rd guy held his and got helped by the mid guy. In all regards, that should have been a short quick "Are you sure you want to leave the game? Yes" Still, we won. So? Was it an extreme effort of underdogs defeating much more OP axis forces or?... are your thoughts that allies are extremely UP misplaced? Currently only KT spearhead and Fussies are units that I would claim are "OP". Fussies just having too much utility and firepower combined, and KT spearhead giving way too many bonuses for "free" (well turret lock is not a problem with the current map design), especially with the commander upgrade for 70+ sight. Even Tightrope called it "Extremely broken" in one 2v2 cast. Map design is shit as well in 3v3s, where a single MG42 can lock down an entire sector.... But to call Allies UP or Axis OP.... Nah. Axis are easier to play, but not OP nor UP. Allies are harder to pull off correctly, especially USF (Brits are sh*ttier faction, not gonna comment) but still not UP as you claim they are In: COH2 Balance |
Thread: USF Faction Redesign 12 Jun 2022, 10:04 AM
As performant as rifleman? What? Cons, compared to rifles are much weaker starting out. Great thing about cons is that they are in a great faction and they have molly instead of nades, which is beneficial on urban maps and generally keeps things out of cover, whereas nades are more of a low rank wipers. (hardly anyone high ranked will get wiped by nades) In: COH2 Balance |
Thread: Pioneer combat strength early game12 Jun 2022, 09:17 AM
RETs can suck balls, fine, but a unit that sucks balls like that shouldn't cost 200 MP. I can name 5 other USF units that are overpriced garbage just off the top of my head: Combat Engineers, M2 .50 cal, Stuart, M20, and yes the most OVERRATED unit in the history of CoH2...Riflemen with or without BARs. This post is rather a "REs are extremely weak in early combat"... but still, wtf? Combat engineers are good. .50 cal only has the problem of the deathloop Stuart does need a price decrease M20 is fine. Rifles are mostly map dependent. This is not a post on USF UP or OP or anything like that so please don't do that. EDIT: I updated the original post to include my tests against other starting infantry. Basically proven (at least to myself) that having Rear Echelon with any other squad is like having that squad alone. So fighting rifles + RE against double Pio is in essence a fight between Rifles and pios. Rear echelon are there just to spectate mostly. You can get lucky though. I think against Lady Xenarra, my rear echelon behind yellow cover took down one model of spios and did a decent amount of damage before retreating. That was a one in a million scenario. So, Pios are not OP, nor are rifles UP, but echelon are extremely weak in combat early game, and by the time you gain vet on them, they fall into obscurity unless you use them as a "Vehicle no-no go-go" with zooks. In: COH2 Balance |
Thread: Arguing about asinine things.9 Jun 2022, 21:21 PM
I like speaking in hypotheticals as much as the next guy, but hasn't it been established that CoH2 is never going to recieve another update? Sturmpanther himself posted a Scott OP or Not thread after the last update. I honestly think another update will roll out depending on how COH3 fares. Whether I'm wrong or not, only time will tell. I haven't seen any official confirmation that that was the last patch ever. Community balance team said "most likely last" if I remember correctly. In: COH2 Gameplay |
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