The problem with your refusal to play Axis is that you end up with such ridiculously biased "opinions".
Comet and Panther anti-infantry performance are not "similar" at all. Panther has a serviceable amount of mg damage, it's okay and I wouldn't call it terrible. The Comet cannon actually gets kills and wipes - it literally has good AOE and scatter. It's hardly even comparable. With WP and grenades Comet can dominate team weapons, especially AT guns. You're basically calling a C+ and an A "similar".
I never said the Comet was a match for the Panther. I said its overall package is too good, and its armour is oppressive vs mediums while AT guns, shrecks, and Panthers can't pen reliably. Doesn't Panther have 200 far pen? I thought 220 was mid. It doesn't actually change my point, and especially the examples I used. It has heavy tank armour, medium tank speed, lots of utility, and literally no weaknesses. It probably got overbuffed a little the last time round. Should either undo the cost decrease it got previously or nerf some of its overperforming stats.
I never said Panther and Comet have nowhere close similar AI. Comet is superior in the fact that cannon has quite a larger AOE. I don't play axis competitively, I do play them generally.
"It has heavy tank armour, medium tank speed, lots of utility, and literally no weaknesses. It probably got overbuffed a little the last time round. Should either undo the cost decrease it got previously or nerf some of its overperforming stat".
With this I agree. It could do with either a price increase or utility removal. If I were to rank AI firepower of tanks.
A+ are Sherman HE
A is P4
C+ gets Comet
D gets Panther (D+ with pintle MG)
I completely agree that Comet should get a nerf. My only point is that the armour should not be touched. The best solution would be to nerf price, that is increase it. While Comet has no clear weaknesses, it also has no clear advantages.
If you want AI, AT, maneuverability in one general package, then Comet is the way to go. If the enemy is spamming infantry, you won't buy Panther and if the enemy is spamming panthers, you won't go for the Comets or Shermans. You'll go for fireflies and Jacksons and SU85s.
If you were to phrase it academically:
Comet has C+ in all classes but also has a B in practical classes, whereas it should have a C (Utility). Either increase the tuition costs or lower his grade in practical class. Unlearning the knowledge to cook grenades would also be viable along with a slight price increase.
Brits are in my book probably the most rounded faction concerning tanks. Cromwell is weak but has low profile and good maneuverability. Comet is a jack of all trades. Churchill is the breakthrough tank with not bad AT capability. Firefly is great vs all tanks when supported (super weak unsupported) and Centaur is good infantry support vehicle.
Compared to OST:
OST has specialist tanks in T4. Brummbar the heavy nuke launcher (better than churchill in breakthrough role but worse at AT, A SPECIALIST)
Panther, best AT tank in the game, poor vs infantry.
You have 2 specialist tanks and one rocket arty. Each excel in their field but lack in other. Does that mean that they should be nerfed/buffed? I don't think so. These are their roles.
I'm typing this as I have just played a game as OST and my werfer managed to miss most of the shots vs a 4 squad blob (13 kills out of potential (4*5)*3, capping a VP, 3 times in a row (Ptomnik airfield, mid VP). Still doesn't mean werfer is UP, just s*** luck. Same as every other thing in this game.