You should be punished for not having tank on the field when you take beating so enemy, who maybe lost many tools forcing your tank to fall back will have room to play without tanks and thus gain ground
Agree completely on bringing WFA/UKF in line with EFA repair speeds.
Insanely fast repairing tanks diminishes the tactical decision making in a game by a lot, and adds unnecessary complications to balance when it's not normalised to some degree across all factions. It also greatly increases the RNG's affect on a game when a lucky tank escape has hardly any penalty.
Also include some way for sweepers to get a comparable repair speed to easily vetted weapon upgraded non sweepers in a reasonable time frame.
Out of scope, unfortunately. Nevertheless:
- USF had somewhat of a nerf since it now actually takes some time for Vehicle Crews to reach Vet2 (which improves their repair speed)
- With their DPS buff, OST Pioneers could, theoretically, achieve the required veterancy level without having to carry a flamethrower
- With the handheld-AT veterancy-rate fix, Sappers/Rear-Echelons/Sturmpioneers will not have such an easy time jumping through vet
I'm aware of the bug. However, I'm not aware about when/whether those queued commands ever worked properly. If you can narrow down roughly when this change occured (e.g., winter of 2014), we can maybe talk things with Relic to see if stuff can get reverted. I haven't looked into this, but it doesn't sound like the kind of stuff we can fix with a mod.
Thanks for the information.
Love the theoretical part, assuming your using the definition of it not being particularly practical in a real game environment.
Gotta love scope huh. I don't envy anyone trying to balance the game when a lot of the core balance issues which have a myriad of foreseen and unforeseen knock on effects can't be fixed (of which I think repair speed is one, of many sadly). Bit like trying to build a house of cards on a wobbly three legged table while blindfolded hopping on one leg!
Sorry, can't remember when queued commands worked, and to be honest due to a fuzzy memory I can't be 100% sure that it ever did fully in CoH2 without any issues (seems really bad now though). Definitely worked well in vCoH/OF/ToV.
Of course it is. Everything in the gaming world is like this. We are not in the 70s/80s anymore where some cool dudes in their garages create cool games only for the fact to have fun.
Currently EVERYTHING is about money. You can think of any detail you want, this single detail is the way it is because of money.
A CoH2 example: Why is the Brit Comet and the Land Mattress out of the Scope for the Winter Balance patch? Not because they are fine, but because the Brits themselves are a DLC faction that brings money. And the land mattress is an additional DLC that brings even more money. They know that every game in 2v2 and upwards is determined by late game artillery like LM and Calliope.
"Veteran" players that play CoH2 for a long time are not interesting for publishers, besides people like HelpingHans that promote their game for free. If they invite Hans to their HQ for the MLNW event, it's not because they are nice guys, but because they know that Hans will promote them for that. They usually have all the ingame content and are just playing for fun. But if a new player gets the game and sees that it is much more comfortable to win when buying the Brits and also buying the LM commander, then the publisher is content because of $$$.
This is the only reason behind it, you can't blame Relic for that because they only play after the rules of their publisher SEGA. And game publishers are almost all the time greedy guys that don't give a single fuck for the game as long as it generates money.
See this perfect Southpark example for Electronic Arts (EA):
While I agree with almost everything here, there are exceptions to this rule. There are quite a few indie one man / small team developers who are making games nowadays for the love of it, with the monetary rewards being secondary. Dwarf Fortress is a prime example, free to play, no nickel and diming, but there are many others.
EA was a decent company when it was founded also. The almost inevitable evolution in game software companies is they start with a passion for making great games in their particular genre. Have some success, expand, then marketing, share prices, bonuses, targets, overheads, takeovers, publishers etc invade the creative process eventually leading to cash cow repetitive games, DLC bloat, P2W mechanics etc.
- Has the bugged queued movement commands for vehicles been fixed so they work again reliably (no idea when they broke, definitely don't work properly in current live version)?