You forget a lot.
1. IS from brits with double bren are much more better than anythink axis can fiel...exspacilly for this price
2. bofors can build in early game.....for a very low price..(only 30fuel..lol!)...and together with morta and pack axis must wait till 15-25min to deal with it...in this time brits gets a huge gas/ area adavantiage..espacilly in teamgame like 2v2.
on the right map..brits are too strong..thats why they are the most picked faction in the lasts tournements....and thats why some commander from them will be banned next tournement (think about this fact!!)
3. Crushwell is really tooo strong for its price...it has good armor, good vs both..superfast..it outclass every other medium
4. the brit mg is one of the best...the AT gun too....firefly is a no skill one-shot killer for the most axis armor...dont ask the call ins from the OP brits commanders (wich will be banned next torunement (once again: lol))
Question: Where is the weakpoint from brits? and if the have one...im shure the wekapoint will be delete very much by a teammate in a 2v2
oh..the emplacment cant be move?? Hmm...why? it can stand 2-3 ISG long enough to make a rush/ call in a arty (next lol:every IS can do it with a little upgrade---for very less muni)...so the ISG will die/ must be moved....enough time to rep the emplacment...or u activate your counter arty which will kill all arty on the whole map (lol)
yeah..tell me the weakpoint....maybe the comet? which reach vet 3 in no time..thanks to the 254muni commander upgrade...which make a super tank into a super duber tank??
My friend, I forget nothing.
There is someone ready to call each and every UKF unit overpowered. I wasn't about to go through and explain how every single unit in the UKF arsenal can be countered.
I'm not going to bother going through your gripes and explaining the drawbacks of EACH unit and how you should deal with them (you really should be able to figure this out on your own, or find the meta online).
But I will say this:
The Brits as a whole DO NOT HAVE A WEAKPOINT. Neither do any of the other factions. They all have unique units that must be used with different tactics and micromanagement, but they all have the tools to deal with any threat another faction can throw at them.
Certain units in every faction (including UKF) have things they are good at and things they are not. This changes how you use the unit.
A Cromwell breaks your lines, maybe crushes a few infantry, maybe gets a shot off and does a little damage. On the other side of that Cromwell is a player furiously micro-ing it to use the Cromwell's strengths to their advantage.
By this stage, you should have every Pak in range facing the Cromwell, infantry using fausts and panzershreks. If you can't do that then you simply aren't playing as well as your opponent. You should have laid mines on your flank to protect against this kind of manoeuvre. The onus is on you to make yourself a player that responds faster and smarter to anything your opponent throws at you.
Give me a break man, you have done the Fuhrer proud by calling the battle unfair but now it's time to teach yourself to play better.