Played 2 games, Me and LoopDLoop vs blvck and looniestrumble.
Decent map. You can really feel the amount of flanking routes in the map is substantial. At the same time, there's a lot of tree lines that makes MG spam quite difficult to counter. Left side VP is very difficult to push from the south if there's an MG to the north. Nearly impossible without smoking the MG. According to loop, there's some hedges that are both not a sight or shot blocker? If it's a heavy hedge it should at least block sight. He said this was on the right side south near the fuel where he lost his M20.
Cover is not around the map in a traditional sense. Lots of N/S facing cover meaning it's almost funky to use sometimes. Gives real adv to factions that can build cover. USF basically crying because no nondoc bags and general lack of yellow cover in the mid section.
Central lanes makes it diffcult to push support teams away with infantry. Map is essentially ruled by support team spam.
Munitions have no real cutoff, but at the same time both munitions are very accessible to both sides which is a very nice change of pace. Fuel cutoff is a bit weird. It's very much pushable, but if you lose control of the central lanes you basically lose your fuel permanently it seems like. I imagine brits with lack of indirect would get destroyed on this map.
Green cover for your opponet overlooking a fuel or cutoff is dangerous IMO. Should consider removing that.
Fuel and fuel cutoff can both be covered by single schwer HQ that is still relatively easily defended.
Retreat paths ARE NIGHTMARES if you're on the sides. Because both bases are very central based your forces tend to run through the mid cutoff which can be overrun by your opponet. Essentially forces you to push into meatgrinder center lanes instead of leaving to the sides of your base.
Left side muni small green cover wall. My suggestion is add a few more openings so it gives slightly better accessibility and retreat paths. Large building there HP should be toned down. No windows to shoot from but IIRC building holes from mortars and tanks can be shot through if they're made large enough.
Maybe add small path way to center VP for infantry and lights to contest center VP more.
Overall I'd give it about a 7.3/10. It's very much playable more so than certain other maps but it does have some annoying portions.
Thanks very much appreciated. These two games were the first games that were not vs CPU so there will naturally be a lot of issues to be figured out.