Again, what do you propose then? Because all other commanders are filled with unique abilities already and I don't see any room anywhere to include Assault Sections without having to delete something.
First of all merge M5 and M10 in the Lend-Lease doctrine and call it Lend-Lease Armour as suggested before. Then put P47 loiter in the doctrine so it becomes viable in late-game.
Then add Assault Sections to the Mobile Assault Regiment and replace the flame-throwers. Fits better thematically because flamethrowers are more of an garrison clearing thing.
Now we have two doctrines that are viable throughout the game featuring Assault Sections.
Neither doctrine has a heavy tank so there would be no combination of early game power + heavy tank call-in. |
How about this, blunder m5 and m10 into 1 slot call: "lend lease armor", and add straffing support from vanguard in the empty slot.
Can you consider?
Not the strafing support vom Vanguard because it's supposed to be lend lease themed. Take USF P47 loiter instead to fit the theme. |
They shouldn't be able to build cover. The weapon upgrade also comes too early, should be locked behind something else, weapon racks or bolster or AEC/Bofors etc. Other than that I didn't find them particularly strong in combat.
The real problem still stands though, they are limited to one (weak) doctrine. Would be much better if they could be included in a doctrine that has late-game options. Alternatively, Lend-Lease Regiment could get something like a P47 loiter (would fit the theme of the doctrine) to give it a bit of late-game power.
Right now Lend-Lease is only useful in 1v1 and even then you are gambling on winning early or being stuck without needed tools in late-game. |
???
USF isn’t considered OP in 1v1, if anything Ost needs a buff and OKW a slight uptick, but usf is fine.
It’s also horrible logic to ask for a nerf on something that’s always been there because another aspect is overperforming. It’s like raising the Conscripts’ cost to 250mp because the IS2 is OP. It’s not a good way to balance things.
And like I’ve already said, USF non-M36 AT needs some help.
USF had the highest WR% and was most often used in WCS. It's also weird to say USF is fine and in the same sentence say Ost needs a buff and OKW a slight uptick. You have to choose one or the other. Just because Soviets are even more OP doesn't mean USF isn't OP.
It's not comparable to Conscripts at all either. As Alphrum has pointed out extra snare-range should be reserved for units that need it such as Grenadiers.
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when it would make more sense for a unit like grenadiers or sappers to be getting it. Or instead no one should get snare range increase to standardise across all factions. Ther usually has to be a reason as to why, (for example is this squad suppose to specialise in AT?, thus have the snare range increase? or in the case of grenadiers and ost as a faction struggle vs LV's thus needing snares with larger range etc)
Yes. Sappers should probably get an extended snare too considering you only have 1 or sometimes 2 of them on the field while other factions typically have 3-4 snares on the field when using normal builds. Grenadiers extended snare range is a no-brainer and fine because of lack of light vehicles and four-man squads. |
Are you able to find singular post across this, official or steam forums complaining about rifles AT capability to support that claim?
Its here since forever and since forever it was never an issue to the point that you and many others weren't even aware of it for 5 fucking years, that's how much of a non issue it is.
Sometimes, complaining just for the sake of complaining isn't a good way to go, so leave that to snek.
Where are the posts demanding faster aim time on Stuart? Nowhere to be found.
Same goes for Riflemen snare range veterancy bonus. |
maybe you feeling the range increase (that has been there probably from day one) is somehow unintentional because it isn't mentioned in the veterancy guide just doesn't cut it as the sole reason to remove it. maybe, since there have been literally zero complaints about rifle snares being somehow op or game breaking and the range increase being further gated behind vet3, it could just stay as it is. just sayin'...
It's not OP or game-breaking but the balance team has made a lot of small changes like this to "normalize" units and abilities.
Best example is the Stuart's aim-time being buffed in this patch, no one asked for that either. It was in the game from day 1 of WFA release too but is getting "fixed" now.
Considering USF is already by many considered OP in 1v1 and 2v2 removing the Riflemen' snare increase with vet 3 would be a good idea IMO
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So is the balance team looking into the Panzerfüssilier snare range or not? It seems pretty much common sense amongst decent players that the veterancy buff should be removed.
Same should go IMO for Riflemen as well, they don't need extra snare range either. It's a complete joke that Riflemen end up with more range on their snare than Grenadiers. |
Neither nerf is required, and neither should be implemented. Ive held this same position the past 20 posts now, when I even predicted this same kneejerk reaction from the likes of you.
There's no issue to be found here other than you trying to save face on this.
So after playing a total of 15 automatch games over the last seven years you came to the conclusion that the Panzerfüssilier snare range is fine? OK. Very valuable opinion for sure. |
I'm just going to crash in here with a completely new topic.
With regards to the debate and vote on balancing heavies. Is the biggest problem currently not the Tiger I from the new OKW doctrine?
At least in 1v1 it seems that 90-95% of players use this doctrine which is never a good sign. So perhaps in spite of all other changes being made, something should be done here to make this viable but not dominating. I'm leaning towards making the full tech requirement just like with a KT, but I'm open to have my mind changed.
Agree but if you lock Tiger I behind all SWS than OKW is a dead faction. You can't counter IS2+SU85+Katy+7man Cons without Tiger and if you lock it behind all SWS the Tiger I will arrive way later than IS2 or Pershing. |