Profile of blvckdream
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Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality: Germany
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality: Germany
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Post History of blvckdream
Thread: Weirdest map bug I have ever seen?26 Apr 2020, 00:18 AM
Feels like playing COH2 on LSD GG Relic In: COH2 Bugs |
Thread: Changes i feel grens need24 Apr 2020, 12:17 PM
IS buffs should be reverted and bloster should be reworked Then UKF goes back to being useless. They should IMo just revert the moving accuracy buff because it goes against the design of static infantry anyway. Then make them 280 MP again, give them a mortar (i know relic doesnt like that) and call it a day. In: COH2 Balance |
Thread: Changes i feel grens need24 Apr 2020, 11:41 AM
It's more Allied mainline infantry being OP than Grens being bad. Riflemen buff was not really needed. Infantry Sections weren't op before the last patch which made UKF struggle but it would have been a better idea to help UKF in a different way and not bring back Tommy blobs which ruined almost all of my recent Axis 2v2s. I am not sure if UKF is really OP but it's just braindead to play against and completely unfun because people just insist to abuse to the maximum. Just like Grenadiers Volksgrenadiers lose to EVERY single Allied mainline infantry there is. Volks do well in the early game against USF because they (usually) get STGs faster than Riflemen can get Bars and have a Vet 1 RA boost while Riflemen only get the AT-nade as vet 1 bonus. Once Riflemen hit vet 2 and have two bars Volksgrenadiers lose every engagement. Volks also do well against Conscripts after getting the STG upgrade but don't scale nearly as good as 7 Man Cons. They also lose to SVT Cons hard at any point of the game. Penals stomp them unless you can force the opponent to upgrade to PTRS. Not even speaking about Infantry Sections here because they just walk all over Volks on open maps and are only somewhat decent when you can make use of shot blockers. In: COH2 Balance |
Thread: Sturmtiger and ARVE22 Apr 2020, 20:16 PM
AVRE is better than ST because it doesn't have such along aim time/wind up or whatever determines how fast they shoot after receiving the order. The AVRE also has a more reliable arc so it doesn't collide with terrain as often. It also reloads on the move which is very good compared to the clunky Sturmtiger. In: COH2 Balance |
Thread: 2v2s just feel like an upward battle for axis22 Apr 2020, 17:38 PM
It's not all about Elefant in 2v2. On many maps it's rarely used. Your argument would also make you think Allies are UP when they are always losing unless they select a specific doctrine to counter Elefant. It doesn't work like that. Many of the most meta Allied 2v2 doctrines don't counter Elefant. Just look at Soviet Shock Rifle, AVRE, USF Heavy Cav or Recon Support, etc. According to you all these doctrines would be pretty much useless which couldn't be farther from the truth. Panzerwerfer is harder to use, as I already said before. I still don't think it's underpowered. All the things you complain about also apply to Katjusha for example. Have you ever tried using Katjusha at max range? It will not hit your intended target either. Stuka doesn't scatter so it can fire from longer distances but at the same time you have to aim it perfectly right or it will miss everything. It's good vs support weapons but against blobs you have to get lucky to do damage as infantry has an easier time dodging it than for example Katjusha or Calliope. In: COH2 Balance |
Thread: Reducing the target size of medium tanks22 Apr 2020, 17:07 PM
What I meant was the reduced target size in particular. Not if more mediums are used or not in general. Reason why I am asking is because I feel like this change was pretty meh. When you use medium tanks you will get blessed by RNG more often and a tank might get back to safety when before it would have been hit but you can't count on it. This is not really good gameplay IMO. It doesn't lead to more "well-calculated" medium dives or anything like that. While on the other hand it's added more frustrating moments where you AT-guns or tanks try to finish off a medium only to get denied by RNG multiple times and the tank gets away even though it should have died long ago. In: COH2 Gameplay |
Thread: 2v2s just feel like an upward battle for axis22 Apr 2020, 17:01 PM
USF has good indirect fire with Mortars, Pak Howitzers, Scott and Major off-map barrage + recon and doctrinal Mortar HT, Calliope and Priest. UKF on the other hand has a mediocre doctrinal mortar, mortar pit (which is hard to make work against decent opponents) and base artillery that struggles to even be useful for area denial. Then they have Landmattress (super clunky and annoying and way worse than any other rocket artillery) and Sexton (same as Priest usually not a good investment after the last cool down changes). The only good indirect fire UKF has is Concentrated Barrage in the Royal Artillery Regiment doctrine. Anyone playing UKF a few times will agree that all of the USF indirect options (other than the mortar) would be godly for UKF. Infantry Sections having to be OP for UKF to be useful is a lot caused by the lack of indirect fire options. Too bad Relic doesn't want to give them decent indirect fire and in return we have to deal with overly powerful infantry sections which basically force you to blob if you want to counter sniper+mg on narrow maps. In: COH2 Balance |
Thread: Reducing the target size of medium tanks22 Apr 2020, 16:53 PM
Just curious how people feel about the recent reduction of most of the target sizes of medium tanks. Edit: Not medium tanks in general but the target size only. In: COH2 Gameplay |
Thread: 2v2s just feel like an upward battle for axis22 Apr 2020, 16:45 PM
IMO the best thing for 2v2 would be nerfs to both ISU doctrines and removing spotting scopes from Jäger Armour. That would instantly improve 2v2 a lot by making these doctrines less of a braindead auto pick on all the lane maps. It's very strange why this was not done back when the doctrines got reworked. Another problem is the ISU vs Ele/JT match-up doesn't work because both ISU doctrines have IL2 bombs + T34 non-doctrinal ram. One of the ISU doctrines even has mark target which means you can just frontally kill Ele and JT with vet 2 Su 85 and ISU on AT shells or a combination of SU 85/Jackson/Firefly or whatever else you might have. Jäger Armour isn't much better either because it counters snipers, artillery and tanks all in one doctrine. In: COH2 Balance |
Thread: 2v2s just feel like an upward battle for axis22 Apr 2020, 16:27 PM
What about actually playing Allies before spending all this effort into explaining how UP Axis is? You explained us you never play Allies because your teammate doesn't want to. It's normal to think "red units OP" so the only way to get a better picture is to play both sides. Rocket artillery is good both ways. Using Stuka or Panzerwerfer against Allied support weapon spam or blobs is just as good. Panzerwerfer is a bit harder to use but I have suffered a lot from well-microed Panzerwerfers and can promise you they are not a joke. I would agree for the average player Katjusha and Stuka are better because they don't require as much effort. Calliope is the best rocket artillery but it's also doctrinal and expensive, so it should be the best. Playing against Allied off-meta builds is also far from an easy win. I don't know how you came to this conclusion? As I said it's more of a map/match-up issue than balance itself. If you play OKW vs UKF on Crossing in the Woods you will suffer way more than playing the same match-up on Elst or Winnekendonk. You could say OKW is UP against UKF on Crossing but OP on Elst but overall it's probably pretty balanced. Same could be said about USF/Soviets vs Wehrmacht, just in this case Ostheer being the faction that benefits from playing on Crossing. In: COH2 Balance |
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