NEXUS FEEL
I think Blvckdream was feeling how empty the center of the map is (pink areas). That in combination with the munition being way out of the way. With the points being all pushed out to the corners the map feels very large. Units are walking for long periods of time before they are actually "doing" anything. So players may miss that feeling of accomplishment.
Since the points are pushed so far out, you have to go ALL-OR-NOTHING to one side and hope you do well. If you do not do well, you will retreat and then be way behind on teching. And then hope you do not smash your head on the next side because it will be gg if you do. Crossroads always feels like you can cap enough to come back. It is never all or nothing.
NEXUS MAP CONCERNS
I do not play 1v1 much, but the buildings around the fuels could be cause for concern. Hard to say if a top level player would camp a house with an MG. Seems like a waste of resources at that level.
Having 6 points on the EAST side and offsetting it with the fuel more on the WEST side could be an issue for some.
Just my quick thoughts. Hope that made some sense and hope it helps get us another great 1v1 map! Oh, and Luciano likes trains.
Agree with all of that. Even though the map isn´t big the important points are so far spread out that you feel like you can´t really contest all of it. This is something that Crossorads does very well, it´s designed in a way that allows you to contest all the important areas of the map at the same time. On Nexus this feels impossible. The VPS especially are so hard to contest, I can see how games will really really drag out on Nexus because you can always hold on to one VP.
There is also this "tunnel-like" pathway in the south, that I really really dislike.