I play all factions. Here is how I would rank the MGs out of 10
10/10 .50 cal
Half the set up time of other MGs, instant pack up, AP rounds, ~instant suppression
8/10 Mg42
~instant suppression, AP rounds, Bad DPS
7/10 Dushka
Instant pack up, AP rounds, ~instant suppression
Small arc
6/10 Vickers
1 burst suppression, good DPS
4/10 Maxim
1 burst suppression, instant pack up, terrible DPS
Death loop
DPS-wise it's actually:
DHSK>Vickers>Maxim/MG42 (roughly the same, MG42 does more on close, Maxim more on mid, equal at far)>50 cal>MG34 |
Axis do not have "light tanks". All their light vehicles take damage from MGs with AP rounds...highest frontal armor is the luch with 55.
MG42 AP rounds damage all Allied LVs to some extent. Not sure what you are trying to prove here.
Generally 80% of responses in this thread seem to come from alternate realities, are you guys sure you are even talking about COH2? |
I have watched replays.
One replay wont help change that.
Ok, so just refuse to learn and keep making balance threads on COH2.org hoping the balance team will help you win.
Pro tip: Put Volks + Rak next to your Flak HT and be amazed how effective it is when supported against Soviet T1 and USF LT. |
That is obviously an overstatement for anyone who has actually been playing COH2.
It is crap, that is a fact.
The only usage FHT is ever viable is team games. 1v1 always ends bad unless you are up against a bad player which I suppose that is how you won your many games with it.
It's a fact because you said so? And why are you trying to lecture about bad players? Your OKW ranks are all 1000+
apart from 1v1 where you are around 350.
Next time I use FHT I send you a replay so you can learn something ok?
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How am I obsessed?
I am addressing an issue, an issue which I find very annoying since it is problematic.
You think that its alright, why not try using it every game instead.
Against Soviet T1, are you joking. It is not great against them, it is terrible. That is a shit point you have made.
Here is why. Get a M3A1 Scour Car with Penals AT on top, it kills already the FHT. Easy counter.
Another shit point you have made is T1 LT. Get a STUART which is great, m20 which can destory FHT or get zooks. Easy counter FHT.
It is not impossible, it is possible to counter FHT easily.
Stop making shitty points and actually start using it.
Oh please. The FHT has literally won me so many games on its own against Soviet T1 builds. You just don't know how to use it right. It's rude but it really is a L2P issue. |
Dude the IS2 already has long reload and big damage in COH2. Can you stop posting this stuff now. This is thread is about the KT and not whether or not the IS2 in COH2 is "realistic". |
Good work. Thanks.
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I subscribe to the belief that CoH2 should take inspiration from how things work in real life, and use this to influence balance, but not dictate it outright. It also should not totally contrast real life. Or maybe you'd like Lee Enfields to penetrate a Tiger; reductio ad absurdium etc. This is the problem I see with IS2 having a ton of range.
Anyhow if you re-read my final PG it does pertain to balance and offers my suggestion for both King and IS2.
IS2 in COH2 is already inspired by the actual IS2. It has long reload and big scatter. Giving it drastically less range than other tanks will make it useless. So no, your idea about "realism" makes no sense. |
I didnt even know the IS2 got 50 range at vet1. This doesnt make any sense realistically as the IS2 had to have its barrel raised every time it was reloaded, nd its optics and magnification were inferior to the King Tiger's. Both of these factors made it very ineffective at long range engagements, and very difficult to land follow up shots and properly zero the gun. It also had an abaurdly slow reload time as the shell was separated from the case. It was really only effective in short ranges where accuracy wasnt critical, and its absurdly long reload time didnt cause a huge problem since you were more likely to hit on the first shot. At longer distances it was an utterly ineffective tank and a King Tiger would outshoot it both in fire rate and accuracy in no time at all.
The IS2 makes more sense as a building buster and infantry butcher, as its large HE shells were very effective at that, but ot was nothing near a long-range Tank Destroyer that CoH seems to imply it was.
Seeing the King gain range on Vet and the IS2 lose it, maybe compensated with more effectiveness against buildings and emplacements, could be good for balance and show inspiration from the real combat effectiveness of these vehicles.
None of this has any relevance for COH2 balancing. |
Anything but reload and penetration. No way should a vehicle as fast and mobile as a Jackson have 338 near pen with the regular rounds or 325 far pen with HVAP. Same as SU 85 with its 286 far pen and 312 near pen. |