Because I'm too fucking lazy to go find it myself, can anyone tell me which vehicles have shared vet in the wbp? |
I can't be alone in thinking this needs a revision, can I? For whatever reason indirect does next to no damage when a friendly unit is hit, look at the Brit arty strike, that can land directly on a unit and they take no damage... When mortars land on a friendly squad, they brush it off to no effect.
Wouldn't it improve the game if units actually received a fair chunk of damage from these instances? I imagine that giving 100% damage would be more beneficial to the enemy than you, but a 50% damage reduction would be enough to keep the advantage to the attacker, but also enough to stop players standing in an area they are barraging with no risk.
No unit should be able to stand, capping a point under-fire from several indirect fire platforms (friendly) and not have any risk associated with it.
Call in Arty seems to have this implemented already but should this be extended to all indirect?
Let's be honest, Brit 25pdrs never do any damage to anything they land on, regardless of what faction it is...
That being said, I see your point, but I also feel like it would allow cheesy vcoh-proportion teammate trolling. Rage quit base mines+rockets anyone?
EDIT: Spelling error |
friendly fire is only on axis side...
allies can get a full 250bomb on the head..without no dmg....
look how riflemen/is/penals run through their own arty strikes or morta bombs..
yes...its a allie bonus..
Lol 1st post on a universal issue makes it a polarized issue. RIP |
It's been a while so someone please inform me if the game has changed, but what happened to the .55 sniper? AKA the longest range/most surprising snare in the game?
That + at gun is how I deal with lights. Thing is, that's almost 800mp for a squishy luchs counter lol. Also the ability is locked behind vet1. Not saying tommies need a snare, I don't know how I feel about that. |
"SemiREALLY SEMI distant in a far far away galaxy viable" cheese, which can only work on 1v1 against OH. Why? Because if there is snowflake OKW you are gonna get wreck by flak bunkers.
IF you are dominating someone, you can just use a major/captain and retreat/on me to bypass the suppression from bunkers.
Pretty much. |
Honestly, as a mainly allies player, a lot of times I literally just feel outcapped from about 5 min on, what with cheap volks running around everywhere and kubels becoming super fast capping machines after their combat usefulness wears off. |
the call in is a waste of time unless u have engine damage on mainly axis heavies. and even if u do there is a high chance of it getting shot down before its 2nd or 3rd volley.
It needs to be buffed in some way.
Or a cost reduction. 240 muni is way too much for a 50m radius of antitank rockets. Stuka 37mm AT loiter is honestly wayyyyyy better. |
Nevertheless, this sounds pretty much like a nobrainer option to me. You are still able to creep up to an enemy postion. The only downside is, if they are getting spotted AND in combat you have to disengage and wait for 25 seconds to be able to try it again. Especially the "it is now harder" part is intended I guess. This makes it more micro dependend, thus relies at your personal skill. With the same arguments you could start a threat about for example OH sniper "it is too squishy and relies at the camo due to its low viability. Now it is much harder (for me) to wipe entire RM" or any other unit using camo. Also this change makes the situation more realistic (I know the game is far beyond immersion and realism). In case a sqaud is getting spotted, for example in a crater, the enemy nows its location. Even if the enemy lose LOS with the squad, he still knows the gerneral direction of its location and where to aim his gun. The squad now needs to disengage and try to infiltrate the position from another postion again.
Yes, I suppose you are right, but commandos were already very micro dependent compared to many other units. The sniper comparison, while I see what you are saying, isn't really the best because snipers (and pretty much all other units with camo except partisans) stay at long range, unlike commandos, who rely on camo to close with the enemy. Although, I do want to give them another go on the wbp preview. |
There is a little misconception with the bold part.
Copy-paste from an older post:
Huh. Never knew that. It always seems like the two gunners are a lot harder to hit from the front, although they do die from grenades, so I shoulda guessed. |
Haven't you heard about ambulance base rush ?
On a serious note: it's not necessary that all healing should be done via AoE, specially after the fixes on WPB.
Oh yeah I saw that once. Surprised more people don't try it with mech company dodges. |