Doesn't pack howitzer already have phosphorus rounds? And AA HT is pretty good at garrison clearance. You can also get nades.
Not that I'm against your idea, just pointing out that usf already has many building clearance options on all tech paths.
Yeah, but apparently the mortar was added because people wanted it as a garrison clearing option. I presented that idea in the theme of that. I'm not even emotionally attached to it, I just thought, "hey there's an idea, I'll post it."
Edit: side note: what was the reasoning behind putting 2 suppression platforms (.50 and aaht) in the same tier? Just seems strange to me. |
The m8 is literally a howitzer on wheels. it's functionally a mortar half track in what it does. It is lightly armored, has low health and does indirect fire.
The brummbar is a bunker buster/howitzer on wheels It is heavily armored, has a fixed turret and engages targets directly other than the bunker busting barrage. Their only similarity is their tier 4 unlock.
The churchill is a piece of shit against tanks because the brits have access to an excellent tank destroyer in the firefly which can stun enemy tanks. It would be better if the churchill could soak up AT damage better and actually act like the infantry tank it was.
The comet and panther have heavy armor and largely act as heavy tanks in the sense that they can 1v1 dominate a single tank from their opposing factions.
And yes, in my opinion the british do need a snare of some kind to deal with okw light vehicles that is not the AEC.
Sounds like we mostly agree on all but the m8. Its actual functionality is kind of somewhere between mortars and brummbars. It doesn't have the range of mortars with its auto attack, but it is squishy. However, its auto attack has some serious punch, especially to blobs, and the barrage is basically a mortar. But, its not any replacement for something like the katyusha.
Edit: My issue with brits lack of snares is actually more that things like panthers or pzIVs can use the brain dead technique of shoving themselves as deep as they please into enemy lines, then disengaging when they hit about half health. This is something that would get punished by any other faction, but many times I find myself desperately watching my at guns spin around and my piats constantly fall short as the almost dead pzIV or panther retreats after taking out my AEC, tank, or infantry squad. |
The game being asymmetric is one thing. Denying factions access to basic tools is another. Right now OKW doesn't have access to smoke on infantry right off the bat, and using smoke is one of the key elements of gameplay as it is a LoS blocker.
Ok but neither do brits. They don't even get a snare or mobile indirect fire either. Usf doesn't get nondoc mines or assault troops. And you still have the blendkorpfer, and as to not being able to go through it, it still blocks LoS and you could always try maybe going around it (I know, my strategic prowess is too much to comprehend). Also, why does okw need smoke? You can just flank with volks or sturms or kubels, and later on you can block los with blendkorpfers if you really want. But really, I do want to know why you want smoke (I know this last bit sounds kind of confrontational, but please, I don't intend it to be, I just want more information to improve on the discussion and see your point of view). |
I agree that authenticity should be part of the game. I start to think that Penals should be doctrinal and Guards or Shock troopers might fill the role of T1 infantry (preferably Guards since they have a PTRS).
For the same reason I also think the Panther needs a serious overhaul. It´s pretty much not WW2 if it gets easily defeated by Allied mediums while Brits run around with armor superiority with a tank that saw usage for only some minor engagments during the last 4 months of the war.
If the panther needed an overhaul in the name of realism, then the first thing to happen would be it constantly breaking. Then we would have to increase the cost to make it around the same level as making 7-8 shermans. Then the panther can be made to easily defeat allied mediums. Realism has its place, but so does balance and gameplay. |
>non doctrinal mobile artillery
m8 scots.
>heavy tanks
churchills/comets.
Although comets are more of an MBT.
M8- that's like calling brummbar nondoc mobile arty. It's really not.
Churchills- piece of shit. Do I really need to explain why? It's not comparable to a kt or tiger in any world. It can't even fight any other tanks.
Comet- so that means panther is a heavy tank too? Because they are comparable, but comet can kill inf and panther has better armor/at abilities. |
Just an idea for the usf mortar (not even sure if its balanced or a good idea), but what if the mortar got access to an incendiary round kinda like the wehr mortar HT. Maybe lock it behind veterancy and reduce damage to troops out in the open out to make it balanced? I mostly thought of it for garrison clearing, since usf doesn't get any nondoctrinal flame options. |
Valentine/Greyhound are, unfortunately, out of scope. The reason Stug-E got picked out was that it's OP as fuck for a certain gamemode. UP light vehicles are not a priority currently, and will be looked at when we look at underpowered commanders.
Wait so there's gonna be a patch for underpowered commanders? There's a lot to be done there lol. |
You don't, that's why you veto the worst maps, pray for those 3 maps that are balanced or don't play Ostheer. Even with all these changes, granted they are good and solid, Ostheer will still be on the back foot in most games right from the start.
But still, I rather play with Ostheer than with OKW, that faction feels wonky to me.
It feels weird to me too. Maybe too dependent on spammy volks. I don't know. I don't play a ton of axis in general though. |
Molotovs are alright, the only thing I'd change is the excruciatingly long throw aninmation. If it was possible I'd say make them throw molotovs 30% (or any amount that is more appropriate) faster when cons reach vet 2 or 3.
I know cons and molotovs are out of scope but maybe for the next patch
stuka bomb probably comes faster than molotovs lol. Molotovs also seem to have a very slow velocity for whatever reason (dunno if this is actually true or not) |
OKW need disposable smoke by default or doktrinal like other armies. You cant pass through blendkorpher and it arrives too late...
And brits need snare. And usf brits and one need flamer. And vickers needs ap rounds, and mg42 needs range extension at vet1. Panther should kill inf as well as comet.
Oh wait... now all the factions are the same.
Point is, the game is asymmetric.
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