My go-to pre WBP early game strat for usf was airborne into stuart, but now that it's been nerfed, I've been playing around with all the m15 (which I made a thread about too) as well. It seems to do a pretty good job at suppression and moves fast, but of course gets 2 hit by at and if it somehow gets fausted it's royally screwed. The Stuart now seems to be a lot less effective against infantry but still does a good job against vehicles. Mine usually somehow hits vet1 without dropping many models and just kind of chills in the back for fear of getting totally demolished by at after about 17-18mins. I just want to hear others thoughts on the light vehicles now, and what of skipping them in favor of just rushing shermans or something? |
SO hold on? your moaning about volks blobs but then u bring in stuka, kt etc. which means your enemy is using combined arms to outplay well sh*t, no wonder your a - moving rifleblobbing is getting rightfully rekt. KT and panthers are kept at bay by jacksons but you need 2 of them or at least 2 AT guns from my experience. Stuka is only a threat if you have a lot of team weapons or if your blobbing riflemen which looks like what ur doing.
As stated above, use combined arms and going both tiers is an option (but not ideal in all situations) remember your OKW enemy has to make the same decisions too.
Hold up hold up. For one thing, you took a huge leap just immediately calling me an a- moving rifleblobber. I do not a- move or rifleblob. I'm pretty sure you're just butthurt that I suggested anything contrary of axis. For another thing, blobbing doesn't entail ONLY making the unit that's being blobbed. I'm talking about the "strategy" of just throwing all your infantry together and throwing it at the enemy. So maybe he's got a kt/jt behind his volks, that doesn't make it less of a blob just because other units exist in his army. My problem is that my rifles in cover in defensive positions with an mg or flakht supporting still just get run over by a bunch of volks sometimes. |
1) Giving them the option to upgrade Schreck and sweeper would be just fine imo. I personally just don't use schrecks as OKW unless I play against USF. Raketenwerfer supported with volks does somewhat ok now and you need a raketenwerfer at some stage in most games anyways.
2) The only problem with the ISG I think is the lack of smoke and/or sufficient damage to garrisons. otherwise it is pretty useful if you attend it.
They are the only engineers who get to put their sweeper away tho. Maybe have it be a toggle between shreck/sweeper instead of choosing shreck or toggle between sweeper/stg? And if possible leave it two separate upgrades so that you can get one of them faster (might be tricky to code tho).
Isg could use some smoke rounds. |
I stand corrected. I did not fully understand how smoke operates on cromwells. I have a real hatred of brits as a faction and the way relic fucked this game with their design so I can at times be biased and uninformed.
My issue is more with the AEC than the cromwell. I am not advocating the removal of smoke, simply move it to vet 1 or 2. The Aec is almost impossible to kill when it arrives unless the brit player is a retard. The only reliable way I can see is pgren with schreck in a clown car or teller mines,thats it. The Aec's speed makes it hard to faust if microed properly and packs will only keep it away from a small portion of the map ( don't even get me started on infiltration commandos countering packs )
So why does it need smoke from the get go.
As to the argument that brits need something to compensate for their early weak game, well that is debatable. Granted brits have some early weaknesses but with the changes to AC and sniper I don't think they are as bad anymore. In fact, if brits camp 1/3 of the map and lay a mine or 2 then they can repell most attacks.
Smoke is in 6 out of 21 doctrines. I would also point out that brit late game is much stronger than Ost so errors are far more fatal for ost than brits. It is easier to accuse your opponent of bad play when you have better tanks etc etc.
Yeah smoke isn't in that many doctrines, I stand corrected. But some of those six are very meta doctrines, and presents the same problem you are angry about on AECs, but on tigers and panthers too. The AEC's pathing and armor are godawful though, so AP rounds shred it and it can't manuever effectively in urban and forest maps (or other areas with lots of objects). There's other problems with the AEC, but you are right; it is pretty hard to kill as ost. I think one of brit's biggest weaknesses in early game is lack of indirect fire and counters for the ost mortar, so that's pretty abusable on another note, especialy since AEC sucks balls against infantry now. |
Elefant gets pretty good vet bonuses that drastically bring the reload time down, and it really shouldn't be frying flanked cuz it's got a maddive range and there should be about 4 squads with fausts on any given flanking route in team games. The elefant can still reverse (slowly) too, fast enough to avoid the comets/t34s coming from like a third of the map away to try and flank it after they got shot by it. On top of that it's pretty tough too. |
1. Sturmpios are carrying a lot of roles right now (too many), but on the bright side, of you get two, they will literally repair your tanks in like 10-15 seconds. I would be more open to change to these guys after volks get something done about them.
2. Isg isn't really a wipe machine or anything, but it basically goes on autopilot after vet1, and gets some pretty good vet bonuses. It can also pen vehicles and tanks, which is pretty annoying.
3. Meh. I mean you already get a free, zero pop bofors with a range slightly shorter than the usf mortar. |
Instead of trying to counter volks with x y or z, try countering they with x y AND z. #combinedarmsstyle #theostheerway
That's true. That's what I do as brits, but the problem with usf is that to get one asset, you usually have to sacrifice another. If you go lt and get .50, you got no (great) indirect and no at gun, but if you go capt, no suppression. Calliope, or Pershing (or for me airborne lol). Still, always good to be reminded |
Mines, (rocket) artillery.
The mines won't kill or wipe volks, but they can thin them out. Sturms are flimsy and expensive, so if you can remove them from the equation you're in a good situation.
Huh. Mines usually get blown up by random explosives and are a bitch to plant in a place where a blob is gonna go. Also, USF, my main, doesn't get mines without doctrinal choice. |
Volks win at range vs rifles and pretty much always get their upgrades faster as well.Guns and nades included.. OKW is a better USF.
Yeah. That. They do simcities better than brits too lol. At mid/close range it's pretty 50/50 between stg volks and single bar rifles, depending on vet levels and presence/use of grenades. Volks can also deny cover and movement with their nades, while usf's do more damage but are more dodgeable. |
I haven't played OKW yet but I have played against them and with them and made two observations.
Volks are super strong with vet
50 cal can't seem to suppress anything in yellow cover
Huh. That'... odd. I knew point one already lol, but point 2 is what I was referring to. |