Thread: Maxim.2 Jun 2017, 18:14 PM
you lose a bit of supression but you gain that glorious arc.
still not the worst MG out there... *stares at the hmg34*
I'd rather have a 34 than a maxim. At least it does its job. |
Thread: ISU-1522 Jun 2017, 14:51 PM
ISU152 is basically the anti infantry version of Elefant/JT.
And it's really, really good at it. Even without the help of RNGesus it will reliably kill 4 models out of a 5 model squad. When supported with appropriate AT they can rack up insane kill counts. You don't see them very often but when I see them used correctly they can get over 100 kills in a match.
Intriguing. Sounds like an answer to late game vet5 okw blobs. |
Thread: ISU-1522 Jun 2017, 14:36 PM
Why? Its a AI/AT hybrid tank and should lose to dedicated AT only tanks
No it should not bei near the same Level in Terms of AT
I see your point but 1) balance team is contemplating giving elefant an AI utility 2) kt can fight jacksons and su85s, so why not ISU at least be able to penetrate an elefant? 3) What counters elefant and JT? Magic? |
The P-47 seems like it gets shot down a bit too easily and doesn't hit reliably. Otherwise the commander is ok
Because they just fly around in that tiny little circle if there are no enemy tanks to strafe, so like 2-3 flakhqs might be shooting at them, along with every pintle 42 on the map. |
I found the most difficult part keeping stuff alive in the early game as well. I'm a 1v1 player so it works out differently, but, the biggest challenge i have faced with it is Luche rush. Sometimes its fine if they get one and i have a good early game but if they get two i and/or i dont have a good early game i get ruined.
Yes i think 3 guards is optimal. I also think that going for an extra con might be needed on a urban map, hard to say.
It might work okay as is in team games but in 1v1, i deffo need to change it a bit.
I've played around with it in 1s and larger teamgames and it works pretty well in both. I've been using guards motor in teamgames for the 120mm because it absolutely wrecks blobs too. I think it is definitely very hard to keep stuff alive early game though. I really have to use pretty much all my forces in the same place because like 2-3 mosins barely beats 1 kar usually. Once guards start rolling, the game becomes a lot easier though. I tested the isu against an ai, and it seems pretty good. If I had the doctrine with guards and isu I would definitely contemplate making it in larger teamgames. |
Thread: ISU-1521 Jun 2017, 22:33 PM
Wait so shouldn't it be near the same level as ele/jt instead of getting hard countered by it? (just like everything else on wheels lol) Because that could help solve the problem of axis heavy TDs reigning unopposed. I mean, miragefla hinted at adding anti-infantry functionality to the ele in the EFA revamp thread, so why not make the ISU the sole allied heavy TD, even if that does warrant a cost increase? |
While I am all for removal of mortar auto fire, I think the easier solution is to nerf the auto fire heavily and buff the barrage. They over perform vs inf with zero micro.
Yep. Making shells take a lot longer to land (if possible) and more inaccurate on autofire would probably do it. The barrage could be buffed simply through heavily reducing the cooldown time. |
But that's OK because Axis. USF units have to be nerfed out of existence.
There's a nerf katyusha thread circulating lol. |
Thread: ISU-1521 Jun 2017, 14:18 PM
because ISU hits the ground in 80% of the time. combine that with low reloadspeed and you got the answer
Ah. So basically like the old raketenwefer but shittier. Shouldn't that get fixed as a QoL thing then? |
Thread: ISU-1521 Jun 2017, 14:14 PM
Its super craptastic as an AT platform, so you're better off thinking of it as an anti-infantry Elephant. The stats, minus costs, haven't changed in a while so I'm pretty sure these are up to date.
http://stat.coh2.hu/squad.php?filename=jagdtiger_td_squad_mp
http://stat.coh2.hu/squad.php?filename=elefant_tank_destroyer_squad_mp
http://stat.coh2.hu/squad.php?filename=isu-152_mp
How come it's so bad at AT? I found the stats and doesn't the gun do like 240 damage? Is it because of the penetration or what? (I don't really know much about penetration values period, like what's good and bad or anything).
Edit: I see now (I think). It has like half the penetration of the elefant lol. Can't it still counter mediums or even panthers from long range tho? I'm mostly wondering because jacksons and su85s get hard countered by jt and ele, which have like double the range too. |