Axis players want USF mainline infantry to not overcome their cheapest infantry but don't want USF to get an easier access to their support units to balance it.
USF design is screwed in any ways.
Yeah I've honestly given up on usf to some degree because it's just poorly designed. It's like they thought of all their options and took the shittier one every time. Let's make a tier with no machine gun and and at gun, but also give them a designated light vehicle hunter. And let's give the tier with a machinegun a flaktrack and no form of anti tank. Let's give them a squishy medium tank, a squishy tank destroyer, and a squishy mobile gun carriage(?) and no mines, except on a glorified kubelwagen that costs 340 manpower and 70 muni, but that's ok because they get 1 bazooka (on a squad with the same target size as weapon teams). And let's give them only riflemen as a combat squad to start (and the mortar now but you can't survive with less than 3 rifles still) and give them even more (free) rifle squads with tech (which keeps you from getting shit you actually need from tech). Usf would be so much better even if they literally just got a fucking jeep (even a kubel copypasta).
There's my blowing off steam for the day. It may sound somewhat fanboyish(?) but it's all true.
Paths aren't really snipers but they are pretty good. Their problems are that they come at 1cp and they cost a fuck ton to reinforce and take 2 pop per model.