Says he has 5 accounts specifically so he can stomp people with less experience than him.
Still complains about balance.
GG.
To be fair, many people’s toxic reactions (not that this gives us some moral high ground or anything) are the result of extremely uninformed and frankly ridiculous claims and complaints that aren’t posed in such a way to say “I can’t deal with this please help me get better”, more so as “I can’t deal with this, please nerf so I can win without getting/being better than my opponents. Please spoon feed me success”. This is a bad mentality that leads to most of the stupid stuff on these forums and really drags down the integrity of the people who say stuff like this, and a lot of people, axis and allied players alike and everyone in between, are pretty annoyed by this sort of stuff. OP seriously complained about “a-moving sturmpio spam”. FFS.
@bonerforest, I know that a lot of people on the internet and people who play games tend to be younger (I myself am), but it’s a bit facetious to automatically assume that everyone is. I’m sure a fair amount of members of this forum aren’t what you would necessarily call young people. Also, while I’m sure you had good intentions, IMO it came across as a little condescending, especially with gross generalizations about the perennial perceived decay of the younger generation and supposed bad parenting. Respect also comes with treating people as individuals and not as members of some nebulously and overly generally defined group.
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Post History of LoopDloop
Thread: OKW16 Oct 2018, 06:13 AM
In: COH2 Balance |
Thread: Help us deal with Obers+JP16 Oct 2018, 06:02 AM
Didn’t watch the replay but good flanking maneuvers would wreck them if they only have JPs and obers ( even if they have raks too) because that means no turreted tanks and no snares for them. Spam a bunch of mediums or something and pull off a good, coordinated flank (be sure to watch for mines) and you should be able to kill most if not all of his jagdpanzers, leaving his obers helpless to your unopposed mediums. I don’t know if you built them, but tank destroyers would be a bad, or more accurately, less decisive and less effective counter to this particular strategy as they couldn’t help you counter over blobs and would at best just trade with the JPs. At guns would be somewhat bad for the same reasons, and on top of that they get demolished by obers. If you see okw players use this strategy in the future, know that it’s very lopsided and vulnerable to mediums. Pack howies or 120mm mortars are also amazing against obers in general if you can manage to get them and keep them alive and firing. In: Replay Reviews |
Thread: So Axis SMGs really are intentionally inferior?16 Oct 2018, 05:55 AM
Oooook. Definitely an l2p issue. Ever heard of lmg42s? They definitely have low dps at long range /s. hmg42s are also a thing. Pgrens have pretty dang high mid and close range dps. I’ve seen vet3 pgrens straight up beat my vet3 commandos before with no nades on either side and a camouflage ambush bonus on the commandos (rarely, but it happens). Their smgs are all on cheap units that come at t0 or 0cp, and one of those is an engineer unit that’s not even supposed to be a frontline fighter anyway. Of course you’ll lose if you put pios up against rangers or commandos lol. And the new stormtrooper mp40s are objectively extremely strong and on par with commando stens, while also having a situational ability that vastly increases their dps (while making them super vulnerable ofc, paratroopers have the same thing so there should be no complaints there) so that fixes any perceived problem there. You also say “literally all” allied units have “extremely threatening, lethal, absurdly high DPS” (direct quotes) at close range. I’d like to see examples of rear echelons’ (without 120 muni of weapon upgrades ofc) and combat engineers’ extremely high close range dps please, good luck XD In: COH2 Balance |
Thread: OKW15 Oct 2018, 22:01 PM
I, for one, always A-move my sturmpios. You might even kill something if you have like 30 of them. What a good meme. In: COH2 Balance |
Thread: Usage of Sherman Tank15 Oct 2018, 21:06 PM
Use Sherman to wipe squads with HE shells. I don't play anymore on 4vs4 but the sherman is still a good call for a 1st tank, use it to wipe lone squad or hurt a blob, use its smoke canister to make a push etc... +1 I like to go recon support and get Shermans primarily to fight infantry and flank tanks and rely more on at guns and some zooks (never on riflemen) as deterrence for tanks. It seems to save me a lot of bleed lategame as it gives my rifles some powerful anti infantry support that you wouldn’t get with Jacksons and forces them to counter your tanks when you go on offense. |
Thread: Feedback for Commander Revamppatch15 Oct 2018, 20:57 PM
That. Also panzergrenadiers don’t have camo. Camo is a game changer for units that have it and gives them many more options than units that don’t. Commandos and royal engineers don’t overlap in combat use at all despite both having smgs since commandos have camo and engies don’t (they also have worse dps but are far cheaper so theoretically you could just make more of them and use them as cqc) but commandos have camo which makes them better in certain respects, even if engies were hypothetically a better combat unit (they are fairly decent smg troops).
This post implies you think stormtroopers are effectively useless. Check your opinions before you tell people off for not knowing how to read. Also, look up “sarcasm” and “hyperbole” and check my other post again. In: Lobby |
Thread: Feedback for Commander Revamppatch15 Oct 2018, 00:44 AM
Do you not know what a faust is? In: Lobby |
Thread: RIflemen, the most overrated unit in the game?14 Oct 2018, 21:29 PM
Yeah stats would prove him wrong there. Even normal rifles can shred weapon team models since they have a 1.25 target size. Rifles also start with a .9 RA, which is better than volksgrenadiers (not sure about normal grens). Conscripts have a target size larger than 1 so it’s impossible for them to be dying at the same rate as riflemen. |
Thread: Feedback for Commander Revamppatch14 Oct 2018, 21:26 PM
M20. In: Lobby |
Thread: Feedback for Commander Revamppatch14 Oct 2018, 21:22 PM
Stormtroopers can literally turn invisible. Have fun not taking advantage of one of two units that have this extremely potent ability. They also get an ability that improves their dps output by a ton. Definitely useless, especially with useless camouflage that only lets you infiltrate behind enemy lines completely undetected. But of course you’re right, -10% RA is much much much better than that.
Hey that’s mean. Don’t make fun of people who can’t do basic math. In: Lobby |
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