I think it's 35 for most infantry.
The reason is the camera height. If units had realistic ranges then just about any tank could fire on the enemy base from anywhere on the map. You'd need much bigger maps with a much further zoomed out camera to accommodate them. With the camera zoomed up that far you wouldn't be able to see your units, just little markers indicating where they are. You'd end up with Steel Division, which sounds like the game you want to play here.
No! That wouldn't be a problem if an enemy tank could fire directly at your base from theirs (if the map is small enough for that. This already happens in MOWAS2 for example and almost no one complains about it, so it's more attractive than this none sense very low visibility range in COH2. Besides, the camera doesn't need to be raised, it's high enough, all you need to do is to lower it's angle so you can see more horizontally. MOWAS 2 or Call to Arms, for example is just perfect at this.
Then use a spotter. Support your units.
Yes! I've already said that's the only possibility so far, but I'm just not happy with this feature. It has nothing to do with real life and usually I like to play a game that is closer to this world as much as possible. The range of the weapon is much higher than the range of a squad's eyes. Then how the heck is it logic that somehow, miraculously, if someone "reveals" it's sight ahead, the myopic squad is able to "see" and shoot now. You know, it's all about the philosophy of this ”wrecked” game that I'm all against, not the game itself, which could be much much more enjoyable if these bad features would be taken out one after the other, until it finally gets perfect and certainly more fun for everyone and not just for some who learned how to exploit it's weaknesses and win in conditions they normally shouldn't be able to!
That's because you approached the enemy MG as a blob. Suppression spreads to adjacent squads specifically to prevent this.
Well then tell me why in the exact scenario, but from the opposite side now, when my MG starts shooting a blob, it only suppresses one after another and it can only suppress one if it fires at least 2 ripples and they are almost touching each other, not to mention how much it needs in order to also pin them. The other squads having a plenty of time to get out. When I'm doing the same, but my squads are even further from each other than for the enemies example, if one squad of mine gets supp, the other ones instantly get the same O.o although, I say it again, they are farther from each other than the enemy had them when I was engaging him. That's what I'm all curious about: Why, when I do the exact things that the enemy does, he is able to get out unharmed so easily (which is inexplicable) with the other squads, while I must use a perfect timing to suppress one and then immediately click on another and eventually if I am lucky I also suppress the other one also, while the 3rd one ALWAYS gets out of the cone, laterally, not retreating outside of the gun's range, thus making it look so easy to make fun of an MG (no matter what MG, the differences are low in the end). So this only makes me wonder if there are cheats in this game. I can't think of any other possibility while seeing this discrimination. I wish there's something that I'm not doing or maybe I ain't doing correctly, but only a recording can prove otherwise, and I'll do a recording just for the sake of these annoying aspects. Some times, my MG isn't decided who to shoot. Now this is mind blowing and it's definitely a bug because it didn't happen until some update arrived. The MG gun is sometimes moving left-right and not deciding who to shoot at while the enemy is on the move closing in on it without being fired upon. How much hilarious and stupid can this be? All you have to do is get your retarded MG out of there home.
That sounds like circle-strafing to me, which is how you fight an AT gun with a vehicle. The solution is to protect your AT gun with another AT gun, an infantry squad with a snare or some mines. Support your units.
You know..., because this game is so badly made, that is the solution indeed, to use abnormal tactics, but it shouldn't be that if it were for a more reasonable/realistic limitation or performance of the AT guns in this unusual game. Speaking of planting mines close to your at guns. What the hell is an AT gun useful to if you're holding it as a sitting duck. You must constantly move and seek vehicles with it, close to supporting squads. The player that just sits and waits at one spot eating chips and having a coke while just staring at the monitor is no player. You must constantly gain or regain territories in order to be good or win. Just standing in one spot and waiting for the other to come, is a sad playing style!
As abstracted as the CoH games are, that's actually realistic. You can fire a weapon much further than you can effectively aim it.
Correct, after later research I've found out that indeed a WW2 tank could should a shell (like an artillery unit) at around 9-10km away or slightly further, which in some conditions may be a higher distance than the human eye can see, but not always, because target size is also an important clue that we miss. If a target is small enough, the human eye can only see it at a lower range than the shells can reach it, but if the target is bigger enough, the eye can see it from further than the shells can reach. This is definitely a very far away feature from how COH is made. Not even more serious RTSs take account of this.
Cheers!