I mean, there are 12 models, they shoot 2 mags each while standing still on a single squad.
thats 24 mags of FG42 on a single squad, yet they manage barely to drop 2 models. did i say anything untrue?
the number of bullets sent downrange doesn't matter when every hit is decided by a dice roll. |
Sure it is. The game is full of such scenarios, never had a game without something like that. PaKs missing 4 shots over and over, Faust hits ground, Grenade hits magic walls, etc.
Not trying to be an asshole, but there's a calculation associated with every action. Its a dice roll. Even IRL, sometimes you crap out. That's how Vegas manages to swindle me out of my money... |
The balance team wanted to make them more reliable but less able to randomly wipe. They didn't achieve this at all, now they wipe even more while still being very RNG depended. It's still very hit or miss especially with the KT.
Locking them behind T4 was the right choice. But the CP requirements need to go up 2 CP. Right now they arrive too early.
The IS2 has too much armour, it needs to go down to around 330 IMO. Right now it's too hard to penetrate even for Tigers, Panthers and Kingtigers. JP4 is basically useless against it unless you have good RNG.
I think the heavy tank AOE profiles need to be slightly reduced for all heavies apart from the KT, which is still not that great overall IMO.
OKW meta is so boring now because Grand Offensive is the only viable doctrine in 1v1 and 2v2. Then again all their other doctrines are mediocre so it's not just a Grand Offensive problem. And even Grand Offensive is just good because of the Tiger.
Those were my thoughts. I cannot tell you how many games I've had a tiger 2 shot full health squads. Its gotten to the point where I retreat infantry as soon as I see or hear the tiger and still get wiped on retreat. |
Curious what everyone's thoughts are on heavies on all sides. I'm finding it hard to justify the latest rounds of tweaks to their main gun profiles. Heavies seem like meta wipe machines that become incredibly difficult to deal with and almost never worth the investment it takes to counter them. |
If Ritter always wins, how come I don't see his name on the top of the leaderboards? |
None of your posts have anything constructive to add at all. This post especially - its a statement, and not even a true statement at that. |
Why do you construct scenarios that don't exist in game play? They prove nothing.
I just wish to see evidence that they "smash" penals at say 11 range as he contends.
Oh that is probably the case, but them being OP, doesnt mean they suddenly are able to win all possible engagements.
They beat Obers at range... they can be called in for an incredibly small MP cost... They dominate before light vehicles can hit the field. Any one of these by itself is problematic. All together it makes them broken. There's a reason so many rank nothing nobody's are climbing the ladder playing exclusively scavenge/overwatch. It's not because its fun, its because if you don't throw all your units, its a guaranteed win. |
Until you have video proof of this occurring with a plurality of tests, no one has to or should believe you.
JLI are indisputably broken. He doesn't have to prove what the entire community already knows. |
Generally the answer to any problem in the early game is the liberal application of more Penals. |
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Yours sincerely,
Hectoir.
This isn't a Victorian era letter-in-the-mail, dude. Just ask your question |