......................... Idk if i wanna see a womans eyes stretched out multiple feet......................... |
Actually, soviets have a ton of female units. Apart from partisans and snipers, there are also IL-2 and t34/76 crews that use lines spoken by female voice.
Yes but it's different if you're watching the female model be shot as opposed to watching a mechanical unit be destroyed. T70 also |
Ikr? It could trigger feminists as soon as they find out
I mean I understand the idea behind shooting women in war is pretty brutal, but if it was already in the game ¯\_(ツ)_/¯ |
Why was this removed? |
Botched it, youre right.
Regardless though, since my opinions fall on deaf ears I don't think i'll be helping this patch anymore.
Yes. Your ideas probably are radical. Changing scatter is a radical change. You don't know how many times a change has been suggested where we were told (and imo, rightfully so) that the change is too high of a risk. A lot of people (not referring to you, really) suggest whatever changes they want because they don't have to actually think of the consequences; there are WAY more consequences to a change than anyone likes to admit.
tbh unless I'm missing some major outlying factor, copying and pasting stats from 1 unit to another should have minimal consequences. |
Updated my previous post in case you want to check back to see what I said.
I see good reply to notify. Isn't mech 50F IIRC? 65 with the truck cost. |
Dont recall building a KT in either of those two (my memory could be failing me though). And tbh, yes. Any change to the cromwell's or KT's scatter can massively swing their effectiveness. Buffing scatter can easily change a tank into a wipe machine.
Furthermore, I've said much the same thing that miragefla has, the KT probably needs minor adjustments because the reason why the KT isnt built doesnt even really have to do with its performance. Floating 280 fuel against another top player just doesn't work. Any situation where you can float that much fuel without losing is a situation where spending that fuel in any other way would have closed out the game already.
Ah my ideas are flagged as radical. This is also why I asked on the offical forum what the objective of the patches were, and since no response there I have the benefit of saving my breath. |
They didnt specify a build time, so its not exactly a great example (in fact, Dave himself told me he was shocked at how much they chose to increase it). You could argue it was a case of right idea, poor implementation, which kind of voids that specific example.
That said, obviously theyre not taking feedback only from top players. The point is that theyre taking feedback with context ("why do we trust what theyre saying/why do we know this feedback is valuable" = who gave the feedback, in this case).
Indeed, which is why I still don't understand why my ideas are unheard. Are my ideas so radical that making the cromwell or KT not miss blindly every 3/4 shots too extreme? Not trying to attack miragefla, but him stating "the kt is fine, it just needs a small cost reduction" is absolutely laughable when you look at past tourney usage. KotH and SCC combined there was only 1 usage to my knowledge. And the person who used it was you, and you lost with that unit. |
That change was reverted in one of the iterations and wasn't implemented in the final patch.
That's dumb :/ |
Not trying to sound condescending (though thats probably exactly what I'm doing) but there are a lot of extremely good players who have already offered their opinions on most of these subjects. A lot of the changes that many people have ridiculed (whether theyre blatantly biased players, rank 2000+ 4v4 players, decent players, forum members that dont even play the game anymore, etc.) were made under the advisement of or were suggested by the literal best players that this community has; this includes players from all game sizes (1v1, 2v2, and 3v3+4v4). With these kinds of balance threads generating a lot of...noise, and with almost every other person having directly opposite impressions and opinions of the changes, its kind of natural to place the most importance on feedback from top players who, quite frankly, have shown that they actually understand the game. Given how large the skill/knowledge gap is between the tournament winners and, well, everyone else, they kind of earned the credibility that was given to them. And yes, that unfortunately means that a lot of people's opinions will go under the radar.
While I agree, taking from only the top players ONLY is honestly just a terrible idea. This is exactly what happened with the luchs nerf in DBP. Smith asked Luvnest and Dave specifically what needed to be done about the luchs and they said it needed to arrive later. While arguments can be made for right and wrong there, that turned into the 85 seconds build time (now 75 second) of the luchs, something we now are seeing in these notes which was too much.
I think top players have definatly a place in balance discussions, but I've talked with many top players and most of them barely know the actual stats that run the game, and just know the engagements through thousands of games experience. I'd could very easily pick out 3 top players who have won tourneys and money who know virtually zero on unit stats. But I'm not going to publically name them for obvious reasons. |