Nope, watching this be abused with certain garrisons and trenches with vet 1 vickers is enough for me. No one should have it. |
No my dear friend, you didn't understand me, let me be more clear. I said that the actual fuel configuration is fine, the problem is if you give 20 fuel more to OKW at start. This is were it become a problem since. I think you can read thedarkarmadillo's post who explained it just fine.
OKW don't need T1 to get healing, it has been established well enough by the balance team last year so OKW can go T2 first and then T3 without any healing problem, as we can see it almost every day every match since then.
I'm not going to explain further why this is incorrect. |
Stuart 105 fuel +15 fuel ambulance + 10 fuel racks + 10 fuel grenade rack to unlock access to the same tools OKW get the moment the luch hit the field.
If you don't see the problem, can't help you more from here.
-15F starting resources for OKW, +55F for medics so an additional 70F OKW needs for luchs. rifles > volks lategame. Give OKW the same tools USF get the moment a sherman hits the field. If you don't see the problem, can't help you more from here. |
I wasn't around when those good reasons were discussed -- what was it?
This is also the only doctrinal HMG, making it a bland copy of the .50 cal is silly IMO.
The reason was the MG would get flanked by an opposing squad, then it would pack up, sprint away and reface at the flanking squad and suppress it. Very unfun and unrewarding for the attacking player to flank an MG correctly and have it all thrown away at the press of a button. |
Their original design was to fill in their needs with Commanders.
Is USF Lategame really that strong compared to the Axis or the other factions?
Unless I missed something, most of the complains came from the new 0 CP units, one which got nerfed already and the other as well as a variant as soon to follow.
And what weakness do you think should be added to this combination?
I should go check competitive events again, gotta see how USF is dominating them with 2x Scotts 2x Jacksons, if they are being picked over Soviets or Brits at all.
OKW got several nerfs yet is still crazy strong with their meta build though! Do tell what nerfs OKW is suffering next patch, because if there was any, I must have missed them.
K well this is literally talking with a wall so think i'm done with this arguement. but just to comment on your very first line, lose the idea of "original design" literally no faction is what it was from releases |
Then why do you see the T34-85s and even the IS2 being the main consideration when it comes to your Commander selection as Soviets? Besides having Shock Troops or Guards available.
Units aren't required to be OP just cause they're USF, I agree with that but if T4 isn't good enough then USF falls apart entirely, because USF has nothing further beyond the Major Tier (or tied to the Major Tier) besides the almighty Pershing. All the other call-ins are specialized units, you can't solely rely upon, you gonna have to tech up eventually in a regular game.
The Sherman is their generalist, the Jackson their TD and the Scott their alternative to rocket artillery. And that's it for their lategame, each unit does it's job because it's the best you are going to get, when going Airborne, Recon, Infantry, etc.
Let USF lategame too, it's not like it's overwhelmingly powerful early game anymore, or won't be once Pathfinders get nerfed and the Toilet Truck is neutered.
Unless GREnadiers prove to be overwhelmingly powerful
So you're claiming soviet lategame is weak w/o commanders? The IS2 is the go-to tank because it's A) a callin therefore ignores teching should you wish and B) the only reliable counter to the IS2 is a panther, outside of Jagd/ele ofc. When a unit a singular counter, you can prepare for that counter a 1000 times easier.
Every faction falls apart if they suffer at some point of the game. See UKF pre snares at GCS2. It isn't just a USF only thing. USF does not to be the pinacle of power in the lategame by an OMEGA margin, they just require more weaknesses. They don't require to be strung up by their gills, just give them small nerfs so they can actually be countered when fully amassed. 2x scotts covered by jacksons is similar to churchill 2x FF. They only viable counter is basically a heavy TD. And if you don't have that you basically just lose the game. Losing the game because your opponet just reached a certain point is no fun to play against, as we saw with OKW vet 5 system and the KT. Yet OKW being "the special snowflake faction" still got rolled by the nerf bat. Other factions should be no different. |
Here again what is the point? With your proposal everyone will be forced to rush the stuart since every OKW Lvs is going to hit the field faster. I mean it is not like there were no reasons for the balance team to delay the Luch behind a 60 second build.
What's wrong with that?
Luchs: 100
Stuart: 105
The luchs is 90% AI and the stuart is about 70% AT and 30% AI. The stuart will arrive roughly the same time when rushed, and the stuart will beat the luchs. You could even complain the luchs doesn't have the time to actually be a shock unit since they'd arrive at similar times. So again, what's the problem? |
Nerfing USF T4 would make it once again a faction that can only use Commanders to improve it's lategame, back when when you didn't have to crutch on 0 CP units most of the time to stay alive, because Rifles get bullied until they are vet and upgraded.
There is literally nothing wrong with soviet lategame power, and their mediums and TDs are perfectly fine. Units aren't required to be OP just cause they're USF
USF Major Tier is the only one that works like the faction should, with mobile but low armor units with very high firepower, I just don't think you can nerf USF T4 without some sort of compensation... Else the faction would just go back to being "why play this over Soviets/Brits".
No USF major tier is the only tier where literally every unit in said tier gives a headache to your opponet more than they should. There are other factions who have nice things, but other factions things also have drawbacks. |
I feel like they should just merge the HVAP and regular 76mm shells. Obviously some slight nerfs might be in order but I think the 76mm should be a better generalist than the regular Sherman should be. Right now it's just kind of not worth spending extra resources when you could just get a standard Sherman or Jackson.
Think it's be better if the standard sherman wasn't the absolute pinacle of AI power coupled with AT, and the jackson wasn't the holy descendant here to purge axis tanks from life. Then it might shine a bit more. |
Invised a post for being offtopic |