Sorry for the late response. Life stuff had been keeping me occupied.
Out of curiosity what ideas did you not like?
I have been thinking of adjusting all the initial vehicles. I have modded in that the M3 would get a passive capture at vet 1. The other veterancy can be altered. Vet three could be suppression, and seeing its Front MG is a 50, vet 2 could increase penetration.
I have thought also that the M3, WC51, and kubal could have some sort of mobility buff to make them more responsive.
Mostly the overlap between cons and guards. Guards have access to the same doctrinal upgrades as cons while being a overall better combat unit.
I think the founding blocks for a differentiation between both units its already in the mod. Cons, with their upgrade, offer hard utility (cover/building denial, snares, merge, URA, while they can also build green cover), Guards offer sheer combat power and their utility should be more limited.
Upgrades and doctrinal abilities should go along those paths
Also, nurses dont spawn on the HQ and the old build you are using contains A LOT of bugs that got patched along the way