-regular smoke grenade to block sight would be good option. to block an mg overlooking some mortars = great = useful
-i think it would still work if it gives yellow cover as is, but i think it should be an insta pop smoke bomb at the commandos feet. (means the commando doesnt have to sacrifice dps) i just find that throwing a smoke grenade which breaks stealth or mid firefight anywhere away from you counter intuitive. (make it a vet 1 ability if needed maybe)
- make it not break stealth - use a single off map mortar shell or something like a call in ability so you can still get the jump on the enemy
i figure its
gammon bomb - offense - hit and run against one unit - make germans go boom - run away or hide
smoke pop - defensive - longer fight expected against multiple units. expecting counter attack from other units in the area.
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intradesting. thanks for chasing up Mr Smith.
yeah agree with loopDloop. this can only really be useful if you are assisting a different squad with cover.
commandos shooting at something > 10 yards is the equivalent of attacking with a light summer breeze =( |
yeah.
or perhaps make the smoke grenade an instant pop. (like the armoured car one)
i can only ever really see this defence smoke being of any use at the commandos feet due to their short range. which is why having it as a commando only buff would be good. giving the defence to the enemy seems silly.
(and before axis players cry OP. maybe swap them and move the gammon bomb to vet1?)
the drop in dps to do the throw animation makes it not worthwhile during a close quarters fight unless you open the ambush with the smoke and charge in.
dunno. the smoke just seems not very useful in its current form.
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Cheers mr Smith.
If the smoke is providing 'cover' and not a 'buff' specific to commandos
seems pretty pointless if that is the case.
The way i could see it working was that you basically throw the smoke grenade right onto your enemy and advance on them.
(as you have to be pretty much right next to them to do anything practical with commandos)
if you both benefit from that cover it makes that fight better for the enemy as they are not moving.
the logic i would have thought was that commandos are trained to fight inside smoke, enemy troops are not.
alternatively - i guess if everyone benefits you could use the smoke to assist your tommies fighting at range. but meh not worth the reveal |
reposting my main question:
-Do Commando smoke grenades give the -50% received accuracy buff to the enemy or just the commandos if both are in the smoke?
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Yeah I feel like by the time you throw smoke then a gammon bomb, the element of surprise is gone and enemy has chance to dodge gammon. might as well open with a gammon. i guess if it is open ground maybe eh.
I am still interested to know if it provides the yellow cover to the enemy units as well:
-if the smoke provides yellow cover ONLY to the commandos it might be a viable option and give the edge in a close combat toe to toe.
-if it provides cover to ALL UNITS in the smoke i feel like its not that useful
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I use commandos a bit. Mostly i open an ambush with a light gammon bomb where possible. But I was wondering whether i should be using the smoke grenade instead in some situations.
I was wondering if anyone had done any testing on them?
-Do Commando smoke grenades give the -50% received accuracy buff to the enemy or just the commandos if both are in the smoke?
-Also does it block the enemies sight?
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