Frankly, there is just one thing I'm missing here, is where that they don't scale into late game meme started.
Conscripts were never made to scale into late game, it has been like this since day 1, so why change their design now?
What happened to a supportive infantry that is combined with elite units?
You remember how soviets depend heavily on the doctrine they chose?
Also whenever I see it happening in the several streams they are simply not doing much, it's still overall the same(for a 50 muni upgrade no less), and ironically they overperform just when they get an upgrade from airborn doc, I thought you wanted to avoid this detail?
The way I figure, the problem with conscripts started ever since they nerfed their dps profile because fanboys started whining everywhere about how blobbed cons are too hard to deal with.
Ever since that day, soviets have been trying to avoid using cons as much as they can, getting only one cons for capping/tank snare...
Partisans, maxim spam, penals... just as long as you avoid the shitty cons.
Although Jae seems to think it's great because (in late game again) you'll be able to build sandbags a bit faster, for a 50muni 7th man,the case is still the same, their dps profile is too low, for a unit that by design does not and shouldn't scale into late game nor get a weapon upgrade, their best offensive tool is the early game pressure, and they lost it long ago.
And no, it won't make penals useless, just less of a first choice, which is actually good. |