OKW is basically Panzer Elite now, all hail Panzer Elite Customs and their armored cars! That means restructured teching and independency from trucks. Viva la revolution!
• Führer Frei: Extra commander, to make up for axis only having 2 factions.
• Optional Trucking: Trucks are optional now and still have the same functions as before, except for teching.
• New Buildings: ...and as such, OKW has brand new teching buildings.
• Horizontal Teching: OKW’s structures can be built in any order and cost almost the same, presenting a more horizontal approach to teching.
• Custom Veterancy: Just like in CoH1, you can now choose between different veterancy bonuses, but unlike CoH1, the choices are much harder now, as the bonuses are more unique and varied.
• Level Up!: As a reminder, OKW units gain a green indicator above themselves when they level up.
• Airborne Fallschirms: Fallschirmjägers can now reinforce anywhere on the field.
• Aces High: Tank aces (aka command tanks in vanilla) have the same stats as their regular version counterparts, except for more health and the auras they come with.
• Infantry Halftrack: OKW can build an armed sdkfz 250 halftrack that can reinforce squads, and comes with a squad of panzergrenadiers.
• Round Wurf: The Wurfrahmen now fires a barrage rather than in a line.
• Naked Gun: OKW AT-guns no longer have camouflage or retreat. They are cheaper as compensation.
• Ketten: The OKW starts with the Ketten-Kübel unit, an unarmed Kübelwagen that can cap territory and gets special abilities, depending on the chosen commander.
• Assault Leig: Seeing as the Leig is an assault gun, it no longer has a minimum range.
:: Commanders ::
• Scorched Earth Tactics
- Boobytrap unlock (all infantry squads can place booby-traps on captured points)
- Sturmpioneer call-in
- Fire Specialization (passive: fire weapons burn longer and all infantry can get flamethrowers)
- Recoup Losses (lost soldiers are eventually replaced by new Panzer Grenadiers)
- Flammenhetzer call-in
- Sector Artillery (target friendly sector is on overwatch by off-map arty)
• Luftwaffe Tactics
- Flak Emplacement unlock
- Air Recon
- Fallschirmjäger paradrop
- Luchs call-in
- Butterfly Bombs (Airdrops anti-infantry mines that camouflage upon landing)
- Stuka Close Air-support (Calls in two loitering attack planes)
• Tank Destroyer Tactics
- Spotting Scope unlock (all vehicles can get spotting scopes, allowing for binocular vision)
- Riegel mine unlock (panzergrenadiers, infantry halftrack, and mortar halftrack can lay Riegel AT-mines. Technical issues prevents the flak- and IR halftracks from using this)
- Panzerfusiliers call-in (these are good vs. vehicles)
- HEAT Shells (passive: Tank shells do more damage and has better penetration)
- Double Infantry AT (passive: The Panzerschreck upgrade now provides an extra Schreck, and infantry AT abilities have reduced cooldown)
- Elefant call-in
• Ace Tactics
- Valiant Assault (own soldiers killed in combat grant manpower)
- Obersoldaten call-in
- Sector Assault (target enemy sector grants manpower if captured and held)
- Panzer IV Ace call-in (tank grants defensive buff to infantry)
- Panther Ace call-in (tank grants movement buff to all units)
- Tiger Ace call-in (tank grants defensive buff to vehicles)