one of the worst threads i've read |
Step 1. Insta-pin with DsK 38
Step 2. Fire katy at healing station
Player xyz has been replaced by AI |
but....will there be an Australian faction to escort all the Italian POWs?
See you all at Cowra POW camp
|
I only play 4v4 or 1v1. You'll find it has to be all 4 surrendering in 4v4. This is usually how it happens:
Player ABC initiates vote (3 of 4 vote yes) Vote Failed
Player DEF initiates vote (3 of 4 vote yes) Vote Failed
Player GHI initiates vote (3 of 4 vote yes) Vote Failed
*VOTING SYSTEM CRASHES*
Variations of noob are promptly exchanged.Every player now unable to vote to surrender so players then quit in procession. Now everyone ends up without loot (not that i give a shit about loot just annoying having your 'trust' stats messed up).
Clerv. |
would be nice to get a majority surrender (instead of unanimous) This would solve alot of these issues with holdouts and having to quit.
|
Yeah mod section would be great - sorry for my ignorance. |
Dunno if anyone has ever tried to mod this before....
Imagine if support weapons crews had the ability to abandon/dismount support weapon if in an untenable position rather than be picked off to the last man (U + right click right click right click lols).
1. Crew to run off field for a manpower refund, similar to USA vehicle refund commander (% refund unknown)
or
2. Crew to retreat to base and become reconstituted into basic infantry squad i.e pios/engies.
Gives players some decisions to make. Keep the MP or lose the squad but make it difficult for opponent to steal weapon.
Just an idea, be kind meow.
Clerv |
OH:
-Close the pocket: this is the one you are probably referring to. If there is any territory affected by a cut off, as long as it stays on that condition, armageddon will rain upon your enemies on those territories.
-Sector artillery: not as strong, but heavy hitting, this ability has the "problem" of only affecting own territories. A proper "get out of my yard" ability.
OKW:
-Assault Artillery (Breakthrough): as long as your objective is near a flag zone, it's a fine ability to use
-105mm Barrage (Scavenge): scales with munition count. Don't expect it to be a doomsday weapon for it cost, but it's really effective as a denial area tool.
-Zeroing artillery: too expensive for what it does. It requires a setup (maintaining LOS) and unless you use it against immobile targets, your opponent have several time to move up (it starts slow but then speeds up)
cheers elchino |
FYI not complaining, just wondering so I can better adapt to it. Which axis artillery is the one that seems to lift up the whole earth in succession for about 10 seconds. Is it one of the zeroing abilities?
|
.....is your unit suppressed? Press retreat and count to 30! |