Profile of ullumulu
Post History of ullumulu
Thread: 4v4 vs premade Team which struggled hard---31 May 2019, 21:08 PM
i hold the most time vs two alone while my mates was chilling around and do Nothing usefull In: Replays |
Thread: Walking Stuka consistency issue 7 May 2019, 12:24 PM
you dont understand, right? katj at close range shot DIRECT on the target...a PW will shot INDRIECT on a target....even in close range...so the rockets will be slower at the target In: COH2 Gameplay |
Thread: Walking Stuka consistency issue 7 May 2019, 09:24 AM
new one wortks like katj when in close range....fast shotgun reload on target. In: COH2 Gameplay |
Thread: Walking Stuka consistency issue 7 May 2019, 09:09 AM
you didnt test the NEW one, right? In: COH2 Gameplay |
Thread: Walking Stuka consistency issue 7 May 2019, 06:32 AM
stuka is ok...the joke are katjuscha and caliope...since they work as a fast shooting shotgun in near range....their sound to rockets hits is to fast. you have even with normal squads problems to evade this... team weapons will be killed easily. and than katj has more range and work better when you have a blobb of them...its MUCH more easier and efficent with 4 katj than with 4 stukas to kill something In: COH2 Gameplay |
Thread: Bolster Musings6 May 2019, 08:49 AM
"IS blobbs are the best" Stuveh, 05.05.2019 In: COH2 Balance |
Thread: Thoughts on Panzergrenadiers25 Apr 2019, 11:38 AM
there are differenzes: - Penals are mostly your "mainline" as sov - penals doesnt need to clumb as blobb to be effective..one of them is enough - penals are MUCH more versatile and durable than pgrens - satchels works even when there is shotblocke betweenn them and the targets...pgrens need to run around it and must stay for 1,5sek to shoot - pgrens have no slow + handheld like penals - pgrens are more expansiv need more...? In: COH2 Balance |
Thread: Comet tank has been too nerfed.25 Apr 2019, 07:53 AM
Fails from the shown vid: - try it more than two times (what did you the other 5min before this test) - try it with more range to the squad - try it in other landscapes (its seems there is a little hill) - try it with several covers - try it with vets In: COH2 Balance |
Thread: Thoughts on Panzergrenadiers25 Apr 2019, 05:56 AM
but sadly works only vs noobs.... pgrens with schreck will need minimum rang 20 to be effective and hit actuall the target. more range will miss the target to often. this means you drive around your tanks with no view and no micro when you lose it to grens with schrecks and when you clumb them togehter...allies have a ton of abiltys and units which work perfectly vs blobbs...for example a kat or a ISU...you will bleed so much.. In: COH2 Balance |
Thread: Moving Accuracy Penalty for Garrisoned Squads24 Apr 2019, 09:37 AM
it wasnt like many soldiers gets wounded by shots, get a healing from medic (not that fast..) and get back to front after the healing from your wounds. So what is your argue here? that is not all in real time? In: COH2 Balance |
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Latest replays uploaded by ullumulu
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