and we go on ...on the way that allies have much easier life these days. axis get even more nerfs..while allies gets so many buffs. Seems legit after look the stats from last tournament where allies was much better. and we all know where is behind these buffs and nerfs...hello alli-fanboy
Profile of ullumulu
Post History of ullumulu
Thread: COH2 winter balance mod - discussion24 Jan 2020, 14:45 PM
In: COH2 Gameplay |
Thread: Nerf IR Halftrack14 Jan 2020, 10:38 AM
Before nerfing IR HT..there are much better candidate for a faster nerf because they have much more BS impact than the IR HT. like the 110muni cluster bombs form USF...totally OP for the costs. or B4 spam...or USF howis In: COH2 Balance |
Thread: State of Heavies13 Jan 2020, 13:55 PM
Give stug a APM mode like M1 AT gun from USF...so you can spend muni to get more range and maybe more penetration for a time In: COH2 Balance |
Thread: Panzerwerfer fix7 Jan 2020, 18:29 PM
kat and caliope have a 98% wipe chance in close range since they land enough rockets in super fast time with no reaction time after hearing sound. you must predict it..and maybe than you can evade. else no chance In: COH2 Balance |
Thread: Panzerwerfer fix7 Jan 2020, 18:21 PM
it need to long to land the rocket in the target..even in close range your enemy has a tone of time to react. this isnt possible vs katjuhscha and caliope. they land their rockets before you can react. In: COH2 Balance |
Thread: vs helping hans premade team30 Dec 2019, 08:38 AM
USF ...easy win with Pathfinders. The OOFs where totallys amazings wrecks. In: Replays |
Thread: Ullu pro baselocks orangepest within 3 min in 3v328 Nov 2019, 09:09 AM
Here comes the funny part of this game: - i baselocked this 3 player in the early 5min mostly alone - my random teammates ( have only few axis games and overall so less games...they arent this good players with good experience) doing chilling - they lose units where you ask yourself: why? and....whyyyy? - they was so weak they didnt hold anything while i fought the master rosapest and his premade team - i wiped so many stuff form them ( one stuka strike gets 3 squads) so overall it was like everytime: orangepest with premade team in TS stuggle so hard vs that only my mates are the reason we lost... when i baselock them: why arent my mates doint usefull stuff? instead they lose puma vs AEC In: Replays |
Thread: UKF absent from tourney play again27 Nov 2019, 07:25 AM
2 mortars only beat brits emplacement with high micro invest. if u only give the attack commander...both ost mortar lose hard vs brits. you only have a chance to shot 1-2 shells and move after that. but even than the counter will make health and model dmg...so no....overall the brits emplacement cost no manpower after build and has a much better effency than 2 ostmorta...sadly we will never any statistic about them....because they are buildings...with vet...and eats pop -.which act like units (!!lol!!) In: COH2 Balance |
Thread: UKF absent from tourney play again26 Nov 2019, 07:53 AM
it most games you build in smart possiton and use it as smoke and barrage platform and wipe on the vps at front and it oesnt even bleed 1 manpower. isnt this hard when you dont build it at the 1. line. dont use it at arty for enemy base...use it at support to the front..means 70 range from it In: COH2 Balance |
Thread: Jagdtiger is horrible 26 Nov 2019, 07:50 AM
for its cost: it`s to easy to counter it. Hell.. in most games i need only this: smoke,mother russia and satchels. noone can do anything against this... smoke deny supression and any dmg from any ressources and moither russia let srpint your penals into enemys lines without any reaction time and than u need only satchel the jgtiger away like its a super cheap unit... In: COH2 Balance |
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Latest replays uploaded by ullumulu
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VSbarmaLEI89 pineapple the fruit dude GCPD the great Micheal WittmanUllumulu 火山 sch纳粹 log In『侵掠如火』Yeah..next victimby: ullumulu map: Lienne Forest7-1,147
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