You instead get a early basic tool that is an smg squad
this squad is a 4models squad which is only a flanking tool...not prevent anything like the supressing from a mg
Thread: Proposed Sturmpio changes9 Jul 2020, 12:58 PM
You instead get a early basic tool that is an smg squad this squad is a 4models squad which is only a flanking tool...not prevent anything like the supressing from a mg In: COH2 Balance |
Thread: T-34 Ram9 Jul 2020, 12:54 PM
There is a one click option that is stuka close air. lel--this planes willl get shut donw in 2sec when sov ht on the field. In: COH2 Balance |
Thread: T-34 Ram9 Jul 2020, 12:18 PM
where are the 2 click options for axis to delete any heavy target from enemy with so less effort and high chance? even a fucking stuka dive bomb is so weak. In: COH2 Balance |
Thread: Proposed Sturmpio changes9 Jul 2020, 12:15 PM
didnt know that okw get a sniper, early mortar, good reinforce carry HT and 222 when they decide to give OKW early basic tool like a mg. but yeah...i like to play ost since they overall better option than get only volks. In: COH2 Balance |
Thread: Proposed Sturmpio changes9 Jul 2020, 10:40 AM
take away sturms at starting unit and give mg34 free to build from start In: COH2 Balance |
Thread: US Pak Howitzer Is Out Of Control 8 Jul 2020, 13:17 PM
Why is Relic taking so long to fix OP units like this. I will never get it. its not relic anymore...its some players from here which use this OP unit alot and dont want to nerf them because of the fun they have with them rolfstomp the enemy...same thing with ISU....this unit is like a elefant and a brumbar had babys. totally OP compared to other 70 range units. In: COH2 Balance |
Thread: T-34 Ram8 Jul 2020, 12:43 PM
t34 has to many abiltys....it cost the same like a puma...but can cap, has great AI and has ram. why.... in the first place...it should have all theis power? its a super cheap tank. dont compare it with 150% price tag p4. In: COH2 Balance |
Thread: T-34 Ram8 Jul 2020, 12:41 PM
Jagd and Elefant have the longest range, massive damage and great frontal armour/hp (penetration is always). Stock tank destroyers can't counter them since they will die in a couple of shots. On most maps they are un-counterable. Maps where you can send in tanks to flank it are Steppes, Whiteball, and similar open maps. If you want to field and Elefant and you know your enemy has the combo, it's your decision. Besides, that combo hasn't got 100% success rate. You spend a ton of munitions and one good tank to kill a heavy tank. That's a trade. and now imagine you see the big tanks from allies like ISU and IS2 and so one...and all u have are low penetration TD without turret and even only 50range....or get panthers...which are outranged by ISU easily. and well...there are zis walls, penals, and SU85 too... In: COH2 Balance |
Thread: T-34 Ram8 Jul 2020, 10:20 AM
Another topic "remove heavy Axis tanks counter" ? never seen Blitz/ smoke from jp4, jagdtiger, ...you? In: COH2 Balance |
Thread: Panzergrenadiers with shreks7 Jul 2020, 07:36 AM
You said: "The Panzershreck accuracy is no worse than the other handheld AT launchers. " and i only mentioned this is not true. schrecks have the worst mid and far accu ingame. In: COH2 Gameplay |
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