AVRE is simple the easier-to-use unit. It has very good mobility, automatic reload, high armor, turret, and has faster shot animation.
it's really easy to flank and to wipe retreating unit with it...while it is nearly impossible with a sturmtiger.
the sturmtiger need a faster shoot animation and reload like a AVRE...than it will be better
Profile of ullumulu
Post History of ullumulu
Thread: AVRE vs SturmTiger 22 Jul 2020, 09:14 AM
In: COH2 Balance |
Thread: AEC and Bofors Tech.21 Jul 2020, 09:45 AM
"Now, let's talk about the Bofors... Pretty much everyone here can agree that Emplacements, by design, are outdated and are too easy of a target for artillery, and, in such modes as 3v3-4v4 only can be somewhat useful, but for a very small window, again, due to arty (again, I suppose and can be wrong, if I am-tell me). So I thought, what about to buff the Bofors a bit? Give it a cost decrease for the tech from 15Fuel to 10, with 15s decrease in the required time, while the Bofors itself has a Fuel cost increase (up to 40), and MP cost decrease (no idea how much MP it costs, I never use it). I also wanted to make the Bofors tech decrease the cost of the Mortar pit from 350MP to 320-300MP, but the increase in the cost of the tech itself up to 20Fuel +MP, to make it somewhat fair. " its pretty much a buff for emplacments...or what else? In: COH2 Balance |
Thread: AEC and Bofors Tech.21 Jul 2020, 09:23 AM
Why buffing the brit faction ...while they have no weakness anymore and get superior in any team mode? They had weakness since they had no snares. For this weakness they had several advantages in AT ability like a super early AEC, sniper with critical shot and armor penetration, bofors, great AT gun and homing piats. Now they get snare you forget to take away / nerv their advantages...which mean they got the same power in AT ...while even had their old advantages. Same with sov zis....this gun is better wiping machine vs team weapons than mortar or brummbar (more range/ faster reload) while has now the power to penetrate with high chance KT at max range. While sov has great other AT options to. It would be like to give ost 6model grens and a forward retreat point (delete some of their weakness) and don't nerv any advantages from them In: COH2 Balance |
Thread: Vet 3 T3421 Jul 2020, 09:09 AM
ive seen vet 5 king kübels more often than vet 3 t34s no way. when u watch streams from Tightrope or Dane...you see vet3 t34 much often than a vet5 kubel which happens once every 200 streams In: COH2 Balance |
Thread: Are sections balanced?20 Jul 2020, 12:34 PM
when i follow this logic...what cost than the 2. IS with all upgrades after build first IS and bought all upgrades? nah? it seems your logic is only valid in one direction...right? In: COH2 Balance |
Thread: Are sections balanced?20 Jul 2020, 10:55 AM
you can calc like this..yes,,,but this isn a realistic calc for the ingame. ingame its actually pretty normal to get 4 sections. and its normal to get 1-2 obers. so lets be near to the realistic scenario. and than u dont pay all this upgrades only for one section. u pay it for mostly 3 or 4 or even more. but obers? how many of them you have at the same time? mostly only 2. so my calc is more realistic and than all other "calculations" In: COH2 Balance |
Thread: Are sections balanced?20 Jul 2020, 10:23 AM
IS: 270mp nades is a global upgrade....once u pay the price you have it. more sections = less price per section...when u calc that u have 4 IS sqauds ... its only 25/2,5 fuel per sqaud LMG: same like nades: 37mp/ 3,7 fuel per squad Bolster: the same again! 37mp/ 8fuel per squad now obers: you need minimum 2 trucks, t2 and t4. this both alone cost around 200 fuel and no to forget the around 800 manpower. and how many obers will u get?? 4? no. mostly 1-2 sqauds. more of them would bleed you so much and let u alone with ONLY AI and half of your popcap is full. In: COH2 Balance |
Thread: panzer fusilier at nade20 Jul 2020, 09:31 AM
i have it these day regularly that the Faust disappear vs all targets. (happens once a evening with 5-6 games) In: COH2 Gameplay |
Thread: Are sections balanced?20 Jul 2020, 09:30 AM
5 model IS with upgrade are cheaper obers with more tools in the menue. So yeah...to strong for their pricetag In: COH2 Balance |
Thread: Volks too weak20 Jul 2020, 07:09 AM
while brits for example are fine with their standard infantry because they upgrade them into obers performance ...with extra nice to haves like sandbags, healing for other squads, call in arty, trenches, mini atom bombs etc ...even handheld at if u want. In: COH2 Gameplay |
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