since okw has no good mobile AT (raketens are very cancer since they hit the ground much time/ need long time to aim/ dont shoot at tanks when in camo/ wipe out often by 1-2 shoot from every ally tanks (<<<-lol))
and u has no good anti blobb units (sturmtiger is only in bad commander/ flak halftrack is made out of paper / mg34 suck very much )
okw has much struggle vs usf/ ukf...seen in the last paaint tournement...where allies dominate very hard....
u can argue much more hours...but there are facts u can`t ignor.
Profile of ullumulu
Post History of ullumulu
Thread: okw need call in tank busters.18 Oct 2016, 13:50 PM
In: COH2 Balance |
Thread: okw need call in tank busters.18 Oct 2016, 12:04 PM
why they didnt nerf the schreck? problems solved. Copy the stats drom zooks...and all is ok....but....oh wait..USF/UKF can carry 2 zooks/piats... the galliope and the ukf werfer are the most powerfull indirect arty in game. its wipes everytime 2-3 squads (mgs/ AT/ and retreat units) In: COH2 Balance |
Thread: A Simple Question about Panzerschreck18 Oct 2016, 11:52 AM
cause the allies are cry babys which stomp their foots enough time on the floor.... so we have now allies bloobs with zooks and piats and guards....of cause with brens/lmgs/bars this infantery bloobs are more powerfull than volks blobbs was... realize this relic? no...they ignore this game now and let it be in this status. In: COH2 Balance |
Thread: okw need call in tank busters.18 Oct 2016, 07:28 AM
Hm. ok. Schrecks on okw is op. piats/ zooks / are ok on usf/ukf? Why? USF and UKF have one of the most potent anti tank hunters tanks in game... they get the most potent infantery too...the most potent indirect fire too the get one of the best heavy tanks too.. @ relic: pls push the allies more..they dont get enough nice stuff yet...pls make them more OP... In: COH2 Balance |
Thread: Considering coming back17 Oct 2016, 14:16 PM
As much as all the whiny wehraboos like to bemoan the state of the game, I usually lose to better players and beat worse ones. I play Wehrmacht, USF, and UKF. I only lose when I get outplayed. I don't get my ass kicked by a us mortar. if you get killed by a mortar you need to #adapt (wasn't that what all the wehraboos said 18 months ago?). The game is balanced fairly well. There is plenty of cheese BS for each faction. There is always a counter. The thing that holds back Wehrmacht the most is the lack of a forward retreat. I can't speak for okw 2.0. I have but a handful of games since the switch. I can say that good okw players can kick my head in and bad ones get their head kicked in. Hmmm..u beat worse player and will lose against better player...what is when u play vs same skill bases players? I think is much easy to win with brits than okw/ ost vs play with the same skill. Why? Hmm..mabye brits has the hardcounter against okw and ost...and...there isn´t a third faction for axis. So if a good brit player is in the game..u will lose. look to the last tournement....the allies bashed the axis very hard....or look here: http://coh2chart.com/ In: Lobby |
Thread: Considering coming back17 Oct 2016, 09:26 AM
germans are bad/weak in all phases from a game..Since brits are in game... since USF got a laser mortar, volks was nerfed (no schrecks anymore), brits get cancer commanders which are the the hardcounter to okw and ost... yeah..u need muc more skill than ur enemy to win. If both players had some skill: allies will be win (look to the last relic tournement: allies domminate hard) In: Lobby |
Thread: Relic wants your vote about balance17 Oct 2016, 08:24 AM
If Ostwind would be like Centaur, enemy would have nothing to laugh. ^^ i must laugh everytime when u get a abandon centeur and the allies see how Op this unit is and cry..it´s much more stronger than ostwind. the USF morta is much more stonger than the ost....thats a fact. and u can get it from t0! (lol) In: Lobby |
Thread: Hector´s way of fixing light vehicles and call ins17 Oct 2016, 08:21 AM
I don't think it'll take much to fix them. Honestly, just making the Stuart deal 60 damage to infantry and only AOEing 1-2 models maximum means the vehicle will be a less powerful generalist and also less no-brainer. ahm...u know that u get a bofors for only 30 fuel? This unit is the most OP unit when u look to its cost/ effective design. This 30 fuel unit can deal with whole armys...while the 222 will be killed in 1 secound by the bofors....which wipe 4 units on its retreat (u tried to flank a brits look down area....but u will do it never again...caus of this OP unit design) In: COH2 Balance |
Thread: PzWerfer vs Calliope.13 Sep 2016, 13:44 PM
If the devs would be so productive... In: COH2 Gameplay |
Thread: PzWerfer vs Calliope.13 Sep 2016, 12:35 PM
what is better? To wipe out a squad (or maybe 2-4 squads) or pin them? HM? I would choose the wipe out. Arty is to efficent and powerfull in this game. Rememeber the 2.WW? The russian bombard 2-3 days the axis front....with nearly 30-40 k (thousands!!!) shells. after this inferno...they attack...and 90% of germans where alife!! Bunker was the answer...but german bunkers in coh2 are too weak. even the brits trench is harder to destroy In: COH2 Gameplay |
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