Profile of ullumulu
Post History of ullumulu
Thread: MG-34 slow veterancy gain (and something more)21 Dec 2016, 15:23 PM
idk In: COH2 Gameplay |
Thread: Pls make the Flak emplacements usefull20 Dec 2016, 14:04 PM
Make it uncrew-able..and a little bit more higher..so it doenst hit the ground only...and all is fine In: COH2 Balance |
Thread: Pls make the Flak emplacements usefull20 Dec 2016, 07:35 AM
I feel like the Okw's flak emplacements have absolutely 0 use in this game. I understand that they're AA, but that's also a very specific role. They're supposed to act as both AA & AI. Their AA performance is semi-decent, but their AI is awful. I'll give you the Flak Emplacement "Experience" if you haven't had it already: Build flak emplacement that costs MP and Fuel. Infantry comes near it. Flak shoots at ground, which is surprisingly not effective. Flak derps and gets de-crewed. The infantry man the flak, and use it against you. Rage Quit. Now that you've gone through the Flak Emplacement "Experience" I'd like to ask of two fixes to the flak: 1. Make it so it can't be de-crewed, or it can only be de-crewed at EXTREMELY low health. 2. Change the flak so it doesn't fire at the ground as often. Please. I beg of you. In: COH2 Balance |
Thread: Comunnity poll for T1/penals design19 Dec 2016, 12:40 PM
Why in the hell do u want the penals to the new meta, which make all other infantery useless? What is the point? In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.3 Update19 Dec 2016, 07:40 AM
Are u kidding us?? Penal get AT ..and now the only counter from OKW vs penals are the Flak HT...you make it more expansive to get this immobile light verhicle, which run fast after one shot from a at ...or 1-2 shoots from ptrs? Is this your balance? if the soviet make the decission to build only penals...he must know that a halftrack can stop them...but why not make a zis?? Hm? Where is the combine army for other armys, why only for german faction is this tactic needed? axis faction can spam 1-2 untis and can now deal with everythink...axis need 3-5 units. In: COH2 Gameplay |
Thread: Cromwell and Comet in the WBP16 Dec 2016, 09:41 AM
Counterpart? the Panther? counter means that it destroy easily ...but..the panther struggle to kill anythink..cause of it slow rate of fire. it can hunt him...but...in many cases the comet is fast enough to run away.. In: COH2 Gameplay |
Thread: Why the flamer HT is not addressed in WBP?16 Dec 2016, 09:04 AM
do u know, which unit dont give u time to react? invisble commandos which through a grenade in a garrison mg...it will wipe hardly In: COH2 Balance |
Thread: Cromwell and Comet in the WBP16 Dec 2016, 08:31 AM
Not only the Comet is the Problem..one of the main problem is the no brainer Commander upgrade which cost only 25 ammo and bring so much advantage to this tank... its unbeliebavble how cheap this big upgrade is...it should cost 150+ ammo for thois what u get (remember: only that a ht get a flamer..it cost 120 ammo!!! even a MG on a german Tank cost 50 ammo!) In: COH2 Gameplay |
Thread: WinterBalance 1.212 Dec 2016, 17:11 PM
it works great in the first 4-6 minutes... In: COH2 Gameplay |
Thread: WinterBalance 1.212 Dec 2016, 14:57 PM
Hmm..did i said that i would give all penals a PTRS? No..i would mix them...2 with, 2 without..ready to overrun a OKW player. In: COH2 Gameplay |
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Latest replays uploaded by ullumulu
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