That sounds like a good way of making gren blobs OP in the late game No, like seriously, this is not a good idea.
oh..u mean like all other faction have this possibilty?
Thread: instead of adding a fifth man to grenadier19 Jan 2018, 11:55 AM
That sounds like a good way of making gren blobs OP in the late game No, like seriously, this is not a good idea. oh..u mean like all other faction have this possibilty? In: COH2 Balance |
Thread: instead of adding a fifth man to grenadier19 Jan 2018, 10:13 AM
make it like the the infntery from brits..maybe get a 5.model after build t4. In: COH2 Balance |
Thread: instead of adding a fifth man to grenadier19 Jan 2018, 08:46 AM
i dont think that +2Hp make a big difference..only against a sniper. the big problem is: in most fights a gren lose the first model in 1-2 sec. (IDKW) and with 3 models is not a good tip to recrew teamweapons... since i play sov ...its a completly other playstile with it 6 model guards... never wiping...never have problems with recrewing or something.. In: COH2 Balance |
Thread: Introduction of the British Tanks19 Jan 2018, 08:38 AM
The turret mount is nice to have but I don't think it makes that much of a difference to how the unit plays. i dont know what do you play...but its a very huge difference between the ST without turrent und the avre with turrent to aim a target...the slow turning from ST make it very hard to destroy a target...while the AVRE is faster, turn faster and has a turrent, which make it much easier to aim the target,,,and its very much easier in urban/ town maps to use it.. In: COH2 Gameplay |
Thread: Introduction of the British Tanks19 Jan 2018, 07:05 AM
iam not really sure...but a vet IS seems has more view range... In: COH2 Gameplay |
Thread: Giant Infantry SPAM18 Jan 2018, 14:40 PM
If I notice that my enemy is playing a heavy inf strategy, I usually get a fast Flame HT and an Ostwind afterwards. works only the first 8 minutes effectivly..till that...there is so much AT prasens on the field..you are now only repairing the HT In: COH2 Gameplay |
Thread: Introduction of the British Tanks18 Jan 2018, 14:20 PM
If you were comparing the DBP Sturmtiger to the pre-DBP Sturmtiger rather than to the DBP Churchill AVRE then I don't understand the relevance to the topic. The Sturmtiger's only relevant to British tanks as a benchmark to compare the AVRE against. "Churchill Avre = Stormtiger, Avre is a crappier version of it. " was the argue i think is false, because new ST is much weaker than before patch. thats what i said. In: COH2 Gameplay |
Thread: Introduction of the British Tanks18 Jan 2018, 12:34 PM
which argue from me was wrong? the thing with the dmg and range? it was nerfed since patch...it was not the argue that ST make less dmg as avre. reading..and understanding. In: COH2 Gameplay |
Thread: Introduction of the British Tanks18 Jan 2018, 06:52 AM
when iam not false...it has now less range than a jackson can look. so no...it cant shot out from fow..only if the enemy dumb enough to not use recon or other spy units In: COH2 Gameplay |
Thread: What is the weakness from Jackson?18 Jan 2018, 06:49 AM
what the hell? yso you mean when i beat the infantery from a USF player, he will let stay his jackson without support on the same spot all the time....is it now a bofors or somehting static unit?? it is super fast whith huge view range...only noobs will stay still ... it is super usefull and strong while pushing with infantery (usf infantery win every fight vs axis ifantery if bith player has same skill level) there is no weakness on Jackson compared to other nondoc TDs In: COH2 Balance |
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