Ok.
Calc yourself the options to get rocket arty of soviets vs okw.
Calc yourself the options to get a mortar and AA HT for soviets vs OKW.
Calc yourself the options to get HMG and sniper for soviets vs ost.
Calc yourself the options to get reinforcement halftrucks for sov vs ost.
Calc yourself the options to get weapon upgrades for mainline inf for sov vs axis.
Calc yourself a brain and beat into it that factions have different techs and different unit combinations available cheaply compared to a completely different faction.
And guess what?
There is absolutely nothing wrong with that, never have been for past 7 years and nothing will change here.
Go ahead, do exactly that, see how long the game will last.
Build ZiS as your first unit and tell us how well it went.
And again, there is completely nothing wrong with that, because
1) No one sane rushes ZiS and the only early ATG to get that makes sense is puppchen for its retreat capability and insta countering of allied ultra lights.
2) Factions have different benefits and units within their techs.
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i like, how u never answer question....you always come in with personals attacks and other irrelevant new topics. Its easy to see: on lane maps you get t2 as sov and spam maxims into zis. nothing more is needed to bully OKW and even ost struggle hard vs this in team games, since u are obliterated by the barrages every time you setup a MG
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zis barrage was ok, when back in the days the AT power was crap and cost for barrage was double the costs than now..
but since it is nearly in line with other AT guns, same cost, 6models, and barrage cst less than some grenades...its to good |
You miss something.
Soviet faction theme are 6 man squads and dual role units.
Because their themes are specialist units.
How?
Soviets take most attrition in early-mid game out of all factions due to no weapon upgrade from 3rd-4th minute onwards.
Can you prove that mathematically?
Or we just plain ignore the fact that both axis factions get extra mp at start?
calc yourself the options to get an AT gun and indirekt huge range teamwiper for OKW / ost ...and than for sov.
i bet both would need minimum double of the costs from sov. sov could from the start into zis in under 1min. and have now the double function from it.
ost and okw need minimum 4 min for both options. And a tone of ressources |
The ost mortar is only 240 mp. Shoots over shot blockers easier. can retreat.
Why compare the 2?
Zis barrage is fine. Usualy a player only gets 2. Thats 2 to 4 less then mainline/elite combis that all throw nades. The things soviets lack obviously outside the zis/su76 barrages.
u miss something.
to get a a huge range wiper and at gun, sov need only one unit.
ost/ OKW need for the same thing 2 units, which is way more expansive.
technically sov has even a manpower advantage over ost or OKW. |
You can "throw a grenade" over range 60 OR you can land it where you want it too.
You can't have both.
Last I check, you don't run around with 4-6 ZiS guns around.
Which is the case of mainline generalist inf.
Also, you aware of rifle nades?
Because its NOT extra ability on a random unit.
Its SECONDARY ROLE of the unit, light artillery.
Compare ZiS barrage cd with mortar barrage cd, because that's what its supposed to be.
but...ost mortar barrage has longer cd...and its only rolle...never seen than a moratr has an AT modus. |
ZiS barrage costs muni.
Soviets do not have infinite muni.
Also, its not a gimmicky vet1 ability, like in case of JT, its secondary role of the unit.
You can touch barrage when cons or penals will receive regular nades, because that is the function ZiS barrage has.
Also, barrage was nerfed in effectiveness of instakills, if you have not reacted to it in time, its not balance problem, its a you problem.
There is a huge advantage to "throw a grenade" over range 60. Even grenades have longer cd...and cost more. and need to get in close range (20)
why it need such low cooldown? it isnt needed. its only for the loloo...i can deal every 15sec with all of your squads and team weapons memes |
Hello,
Zis is an AT gun. But since the barrage has nearly no cooldown, compared to other barrage timers, it work on lane map as a much better wiper, than an ost mortar barrage.
The shells come to fast, are deadly and its to cheap for what it gives.
It can have the barrage, but not any time you want, even some sec. after the last barrage.
want to play as OKW against sov t2? have fun, when you can't use squads, since OKW lack anti MG mechanic and cant dive in with lv, since 2 at guns waiting. Even ost is struggling vs this zisbarrage
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So... they do same or less then any other engineer then?
my indent to post this was: these satchels are on the wrong squad. grens / panzergrens would be more usefully |
never seen, in any cast (and i look everyday 1-3 casts) that a ost pio trow a satchel. the 4model squad is much harder to use behind enemy lines to be effective with that....and ost pio have a lot to do:
build tech buildings, repair stuff, sandbags, wires, mines, mine sweeping, ....
all this is exclusively on pios... |
By team games you mean 4v4?
Because in 2v2, you might just as well plain quit the game instead.
3v3 and 4v4 |