Because if you're not stomping your opponent and if you go for more then 1 fuel costing arty, you'll be rolled over by armor.
thats why i stomped the enemy and he has no base anymore...easy one...and on most 2v2 you can defence yourself with 1-2 ATG and some zooks and handheld AT. or get you one jackson and lol about armor..not that hard |
Will you stop your 4v4 perfect scenarios, where allies always have both fuels and okw never has any army?
To have 2 priests/sextons in 1v1 or hell even a 2v2 game is unrealistic, you will NOT have fuel for that, you will NOT have pop for that.
One arty piece is the most you can afford without being steamrolled hard.
Moreover, if you never repair your stuff after barrage, that again is on you-its not soviet FHQs, you can repair them and should repair them and doing that under a barrage might NOT be the smartest idea ever.
Damn, I'd give a lot to see you play in any of that scenario.
i talk about 2v2....
i dont understand why do you mean that 2v2 isnt it possible to have 2 artys? they do a lot of work ...win you the game because the arty destroy the enemy base ...and can barage ost defence line effectivly. dont understand what is here impossible. 200 fuel is nothing in a 2v2 game.
and when you bomb the enemy OKW base..you will kill some squads randomly...very easy cheesy |
its funny to build 2 priest or sextons and destroy the OKW trucks in their base area with no problems. They die relativ easy and fast it think last time i need 2-4 barrages per truck....and could managed to kill 2-3 pios sqaud while repairing:
i didnt need skill...only 2 units and 1 button ....no micro ...no skill. |
panzerschrecks doesnt schreck anymore msince they cant hit on mid and far range...the have such bad accuracy...like a p4 on the move to hit a moving target (ALL TANKS Should have such bad accu while moving..) |
Both valentine and IRHT have a range of 120. ("the grass is always greener on the other side of fence")
Havent the valent a better IRC? faster search, 360 grad etc? |
And how would this be different from OKW map hack (cheaper, longer range, comes earlier) in combination with defense commander's LeFH or stuka?
The Sexton is a categorically bad, under performing unit in every single regard and been so since release. It needs something if its to be a useful unit and if not, it should be removed and replaced with something that is useful.
If buffing it makes the commander OP then other aspects of commander needs to be adjusted.
you dont compare a low range stuka with a much longer range mobile arty unit...or? on most 2v2 maps you can stay with the prist or sexton in your own base to bomb the enemy base...while your stuka must come near to front to hit the front...or must stay in the middle to attack the enemy base.
and your lefs cant move or stay in base. think about it.
|
it has such great wiping potencial...2 of them and you will bleed your enemy without big micro.
it is not like the ISG which can hit the head of a model...and it doesnt die. |
the problem on mobile arty:
you can easily bomb everywhere without to fear to lose your arty.
when i build a LEFH i must pray that the enemy hasnt a off map callin to destroy it with one click. you cant even counter mobile arty effectivly...a smart player would realize it and move it out of the area.
2 sexton or priest are enough to destroy the enemy base in 15-20min.. |
I would argue the opposite, You can build an LefH or ml20, 2 feet from your base and it's range will cover all relevant areas of the map, any AA at all and you won't get recon through to it to arty it out and good luck getting a tank there to kill the crew, let alone destroy the gun. Whereas with the short range of mobile arty and their inherent vulnerability to tanks, you can easily dive or flank them due to the fact they need to be significantly closer to where they fire from. So many times have I just driven straight in with a panzer 4/panther/puma and killed 2-3 sextons/priests and blitzkrieged out before they can respond. Even if you lose the panzer 4 that's a no brainer trade. I can often deal with one or 2 mobile arty myself, I often need a teammate to help me counter an LefH.
when you build such static gun...you can bet that it will be destroyed per callins arty from any allie player...so no... |
Well, too bad you don't have it anymore then.
2-3 patches ago...it doesnt run anymore. this doc wasnt changed much. |