I probably didn't expressed my thought well.
The question I wanted to raise is why reduce models in sniper squad (which is basically "removing MP bleed") and then ask for increase model count in other squad with completely opposite reasoning?
I don't follow. Which squad am I asking for more models in?
I really like this idea. However, one thing that needs to be taken into account is the micro tax. The player using the sniper has to invest a lot of energy into this one unit, which can make his responses around the battlefield much slower.
Ideally, you'd rework the unit entirely into something with a much lower risk and a much lower reward.
One
radical thing you could do is make them subject to cover rules.
50% chance to miss versus cover, 50% damage reduction vs models in heavy cover.
Then slash their cost from 360 MP to only 240.
Makes sense, right? What do you do when attacked by a sniper?
Get behind something.
That effectively turns the sniper into an anti-mortar. It retains full effectiveness versus uncovered units. This makes it strong against support weapons (what it's ostensibly
for) and
very strong against blobs.
For the player with the sniper, it's a 240 MP unit. A wipe hurts, but it's not the catastrophic kick in the economy losing a 360 MP sniper is.
For the player without the sniper, rushing an LV to wipe it is no longer the only option. You've now got another strategy. Just take cover.
It also adds some depth to countersniping: it's only a guaranteed kill against an A-moved sniper who's out in the open.
The more I think about this idea, the more I like it. It might turn snipers into a fun support unit rather than a strategy unto itself.