The problem is depending on the game mode you play depends on how useful you feel some units are.
The argument to give conscripts an LMG upgrade like the DP-28 has been as old as time itself. But a very durable squad with 6 men, and receives great vet bonuses as well as accuracy increases, has good utility and is dirt cheap and acts as "in the field " reinforcement sort of gets silly when you allow them to also upgrade their guns to add more DPS.
Soviets have access to Guards and Shocks, as well as the KV-8, and these are all good at wiping infantry.
What are the options for OST? G43's, an extra man now (with german infantry) Storm Troopers (which are still 4 man and are meh).
You really can't make conscripts any better, it would be too imbalanced. If you think cons aren't good, I assume these are 4v4 matches because cons are great for what they can do and what they cost.
I'd fix Grens by fixing their veterancy. I recently had a game where I managed 2 vet4-5 obersoldate as OKW and I had 3 M18 Scotts firing at me. I was sweating bullets, but they missed so much I had to assume it was the stacking received accuracy. If those obers were vet0, they would of been dead the moment 3 Scotts targetted them (and that feels bad, but hey that's necessary as USF has no non-doctrinal rock arty ).
So I'd give Grens a -29% received accuracy at vet3. You don't need to give them 5 guys, adjust their cost, or anything. Grenades will still be lethal and so will indirect fire when it does hit the small 4 man squad that has a hard time spreading out.
As far as I remember, RA only works vs small arms fire (bullets), not against things like Scotts in your example.
That was just good RNG on your end. |
I think Rangers are waaay too cheap now, but I never had a problem with their live cost. They're really, really good troops.
90 Munitions is cheap now?
Manpower wise they are now where they should be, given their main competition is Paratroopers, which have one more man and more damage (as well as 2x LMG upgrades) |
Yeah I'm not so worried about its defensibility, I just think its not really good enough offensively, especially with how much it costs. It's got no specific merits: doesn't have a particularly large salvo size, not particularly accurate, and doesn't fire particularly fast either. And again, it's still the most expensive rocket arty piece by a bit.
As always, it's still limping for the massive ammount of nerfs it sustained, like removing the crew and increasing the popcap too. |
Calliope still seems pretty aggressively meh too. Doesn't really fire that many rockets and also spaces them out pretty far (timewise). At least the rockets are fairly effective when they actually hit stuff lol. It's also still the most expensive rocket arty and takes 15 popcap (probably too much IMO). Literally the only thing it's got going for it is health, but its also super slow (only the land mattress is slower lol). Couple that with slow riflemen snares and lack of real mines and its probably not super hard to dive (which would be fine if it wasn't so lackluster offensively).
They can always adjust it's cost and popcap too.
Remember it gets speed at vet1! (Barrage CD at every level too)
At least we now have RE mines, which you'll likely have 2 for sweeper and rifle nades to plant those, not the best not the worst. |
Lol tell that to brits and usf.
Even the All Might Soviets need to fill in the gaps with doctrinal infantry and/or armor.
To the point they are trying to make Airborne Guards action heroes so the Commander is actually an atractive option. |
I mean, he is not wrong, most of the time ded Grens are replaced with more Grens instead of PGs. As they got more utility and are cheaper too. |
Jeez, no wonder it's so hard to find people playing USF in the mod, buggy.
I still think Urban Assault Kit should just be Dozer Blades and WP Shells. |
You can't deny that large area denial rocket arty is way more effective then an accurate hit or miss artillery.
If you can't aim, of course it's better to depend on your luck, of actually hitting something. |
I'm not sure someone would like their Molotovs to be available at CP3, not on a nerfed unit, that already requires 90 to be worth calling in.
Why would you nerf WP like that?
It's supposed to be strong vs static positions, buildings included, it does about 40 hp dmg and doesn't kill.
That's the whole point, it costs more than a BAR in munitions, I don't see the issue.
Rocket Artillery that is durable is good in Urban Maps, I'm not sure where anyone got this idea, Urban Maps tend to have chokepoints that you can easily smoke your Calliope with cover to cover, fill the area with rockets and then rush in. |
USF Commander is fine where it's at, solid with a mix of tools that can help USF fill in lots of gaps in their design, it just lacks big shiny new things but it doesn't need them. I want it that Commander in my rooster. |