I've yet so see radio net have any effect in 1v1 or 2v2 where you won't get out more than 2 shermans in most cases. :/ Is the bonus even worth while? It's also implemented rather questionably. Unlike all command tank auras (my main reference here is the command panther) that span quite far, the tanks need to be rather close for it to activate exactly the opposite of what radios were invented for in the first place
Well it's a free bonus you get and stacked it can be very powerful, 3 Vet1 Shermans in Radio net synch have the damage output of four, for reference. |
Ok shermans yes but riflemen no. Sure they work best in large numbers but i dont think that was their intent. Shermans get buffed when used together, riflemen dont. Riflemen are made to flank and hit hard and fast from multiple directions. THis is how people are supposed to deal with mg spam but most people thought this would be too much micro and complained about it hence the mortar.
True.
Shermans however should be added to your list, Radio Net wors really well in large numbers, the 3 Shermans + 1 Jackson combo can do a lot of damage. |
The only units I think should be spammed are units like ostruppen from relief infantry, conscripts from rapid conscription, and t3476s.
What about Shermans and Riflemen? They work best in large numbers. |
People claim: do not fight Allied infantry with Tanks. It makes me wonder, what am I supposed to fight Allied infantry with then? Axis infantry and support weapons aren't doing the trick either
I know it's really complicated but check their weapon upgrades, if they are upgraded with AI tools then you can send your Panzers, if they have AT upgrades send your Ubersoldaten.
Sounds simple enough right? |
Rocket Artillery is too stronk!
PD: Mad props to my ally, who didn't get salty or rage at all, in spite of how derpy I was this game. |
I think they meant they will ship the game seperately from now on, MP and SP/campaign will be different
I know right?
Well at least some of those skins look good, specially the SU one, I wonder how the USF looks in other tanks. |
Who was silly enough to expect actual balance changes? |
Well, times have changed.
Axis no longer has the luxury to sit back and play defensively throughout the game, otherwise they will be annihilated by artillery.
If you examine the OST roster there is a huge gaping hole about which unit should be able to do the flanking and threaten overexposed artillery pieces. Why not give Panthers precisely this role?
If 2-shotting the Jackson becomes to much of a nuisance, we can buff Jackson HP to 520 or something. The Panther still has to compete with the Firefly and the SU-85, both of which have 640 HP. Picking Elefant every single game is both boring and cheesy.
This is true. That is why Panther changes have to be a nerf-buff.
On an 1v1 basis, the Panther is a pretty solid tank stat-wise. However, when armour becomes a crowd, it becomes quickly obvious that the Panther made the wrong trade-offs somewhere. The main reason for that are:
- OST doesn't have a decent flanking unit to threaten CalliOP
- All allied TDs have tremendous alpha strike at super-long range. The Panther only has an 160-dmg cannon, which is not even reliable due to EFA moving accuracy penalties.
(Alpha strike really shines when you have massed armoured engagements)
In smaller teammodes, the Panther is largely redundant because:
- Mobility is less important in smaller maps
- There's not that much armour to fight in the first place
- There is hardly enough time for Panther veterancy to kick in. Thus, the Panther lacks the oomph.
It is true that the Stug is so insanely cost-efficient against all targets that it makes the Panther completely redundant.
In fact, the Stug has an even better alpha strike than the Panther, due to the OP-ness of the new TWP.
This is why:
- The Panther needs to get rebalanced around a useful role.
- The Stug needs to lose something. If the Stug is to retain the insane rate of fire, it probably has to lose some penetration (e.g., drop it to 160)
Yeah the M36 has too little HP, just like the Ostheer Panther has very low DPS due to the long reload and low moving accuracy, always gotta keep in mind all armies when changing a stock unit. |
With those "changes", I can't wait for a Panther to 2 shot a Jackson, or 3 Shot a anything that's not a Pershing. |
Their appeal?
If you lose, you can always blame balance, so it's never your fault!
And if you win? PURE SKILL BRO. |