swap mortar and riflemen Doctrine RE CP0 flametrower.
So USF get flamethrower to clean building and flanking support weapon and Riflemen Doctrine get a super CP0 mortar, you can even make it CP1 or CP2 to delay it.
I miss Flamer Riflemen... |
I guess I'll vote for the USF mortar, hope they remove it and buff and/or make grenades more accesible, sometimes it's better not to build the damn thing to avoid the mere risk of it being stolen. |
Remove mortar, reduce the cost of teching and using grenades, that's what needs to happen. |
Meanwhile Land mattress and CalliOPs are no brainers since you can simply walk through their barrages with your friendly units since they have such low friendly fire values
Oh how I adore doing that, when they rush head along into your guys, STG style and the suddenly they are all dead.
Bless the Organ of Freedom! |
This is the buff the Panther really needs! |
Ding ding ding ding
+
Been a different faction
OKW is more agressive by nature, I guess being able to seal the deal with call in vehicles that can bleed enemy some more is better on them, than OST who should always go PZ4.
|
Let's make a clear distinction between OH and OKW Ostwinds.
What's the difference?
Besides OKW prostwind having 5 levels of vet and being a Call-in. |
This, I agree. But at the same time, this basically sums up the reason why Allies reign supreme:
1. First of all, take all Axis and Allies indirect-fire weaponry out and compare, we can see that Allies have way more options and the Allies options, some of them, are more cost-efficent compare to the Axis counterparts. Examples are there, people with a good sense would notice this, Allies stuffs are just... better, not OP, but some are just better in an unnecessary way. This needs a look at. Either boost Axis' available weapons or give Axis more options or carefully nerf Allies' available weapons.
2. When indirect-fire weapons and LMGs dominance the battlefield, you would need your infantries to have some form of good survivabilities (Not the kind of standing still and literally take no dmg, but at least they should be able to hold ground for a while before retreat if you micro properly, not instant retreat when you heard Calliope/Land Mattress' barrage). However, that's not the case with Ostheer's infantries. Being so fragile, they won't be able to fight against duel-LMG-equipped 5-man squads under constant indirect-fire barrage. It's both sides' problems here. Ostheer' infantries need some form of survivability boost (It doesn't have to be a 5th man but anything, something!) while Allies infantries need some form of DMG output reduction (LMG limited to 1 and terminator vet need a look at). I would go as far to say that infantry warfare should be change to where Axis infantries, fragile but high DMG output, go toe-to-toe against Allies infantries, good survivability but lower DMG output (Somewhere near how it used to be during the EFA, before the WFA release); of course, indirect-fire should deal with to compensate for this infantry warfare overhaul, but then it would literally mean a massive overhaul accross the board.
Yeah, even indirect damage put aside, as mortar and rocket artillery have become extremely important in 2vs2, I dislike seeing Grenadiers, Obersoldaten or Riflemen just A moving and beating MGs wiht the LMGs, I wish CQC stuff like Thompsons and BARs were the big infantry damage, as it involves flanking most of the time to get there for those yummy wipes. |
Yea, I missed that issue he had was 2v2s and up. LMGs need to be nerfed to 1 per squad at most. Or just limiting the number of LMGs to the number of rifle squads ingame.
Yeah I agree, so it's an option but not always the superior option, 2vs2 is where indirect fire is at it's best and LMG blobs need to stop to fire and you can punish them hard when they do so.
It just requires so little input that it's cost still offers too much pay off for no micro. |
Making so only Riflemen get their dodge bonuses when standing in cover is against the BAR optimal range, it would only lead to LMG Rifles become even more prominent than they are now, it would nerf them harder in 1vs1 than in the larger game modes this guy is complaining about. |