Hahaha, awright mate you care to elaborate my problem? You either open heavy t1 like DevM does with three grens hmg and sniper, OR you rush t2 to get scout cars so yea tell me my problem mate. Whenever you tech you pour at least 300 MP down the drain, MP that while will be earned back in time is precious time that the allied player can use to pressure your side of the map with superior numbers. If you think I have a problem, you better damn well explain it to me.
You do not save up for T2, you usually tech BP1 when you have the 45 fuel, 100mp/45fu and then T2 when you have the 20fu, 200mp/20fu.
You can delay t2 if you decide to go heavy T1 but that's a choice, not a problem of saving up. Or you did something wrong early game. This is why I say if you have trouble to save up, there is a problem.
USF T1 gives you ltn for 50 fuel. But you have to invest 10 fuel more on healing and 15 fuel more in BARs/Zook in order to reach the same level of service Ostheer get once BP1 unlocked + 60muni healing bunker.
Prices are already balanced around it.
Os: 80+100+200+150mp + 10+45+20fu +60mu
USF: 200+150+250mp +50+10+15fu and I'm not including grenades.
USF has a big edge today because of the mortar being OP, before that USF/Ostheer was one of the most balance matchup. This is sad that Relic made this update, can't deny it.