You want to argue that it should die to two shots in every stage of the game? This unit is rarely seen even with its hp buff. I just recently played against it in a 1v1 on Westwall and the thing didn't bother me one bit. I simply moved up my gren blob and p4 and killed it lol.
It isn't anything special and is a very niche unit to begin with, hampering it with such low hp would make it a very bad investment. |
Watching GCS? Cromwells rape infantry still and perform way above their price still. They are a lot better than a 125 fuel p4 |
Why can't I vote for RNG to win lol ? |
By the time the Scott comes out you should be close to a panther or a PIV, if it got two shot it would be unusable as like someone said, cloaked raketen creep alone would counter it, or 1 raketen plus panther/piv/puma.
USF already struggles late game, I don't see a need to make it harder.
Close to a Osther Panther in a 1v1 by the time the Scott comes out? Don't push the fairy tales here lol.
Panzer IV is likely, but that scot is protected by zooks and riflemen with snares and most likely an at gun.
I think it should't have the current accuracy for auto fire, but rather high accuracy for its barrage and a better range for that. 320 hp is fine. |
Except the dps of the Ostheer MGs is about twice as good.
that is because P4 has pintle mounted mg. Cromwell still cheaper as a unit and to get tech wise. |
Just a question as I haven't played allies in 1v1 for a long time.
Kübelwagenspam is really a thing?!
if you consider 2 kübelwagens spam, then yes. Nonetheless, 2 kubels will push you of the field with sturmpioneer suppport. |
Ah yes now that the overpowered nonsense is nerfed, we suddenly aren't having fun anymore with USF. We see the same consensus with Soviets, although the DHSK is providing that easy mode playstyle still. Want fun? Go play OKW lol, sure as hell easy enough if you ask me.
Be patient and wait for the EFA to be standardized and then the WFA to be balanced accordingly. We will have a more balanced and fun game for all factions. |
yep, I know you made it, that is the post I replied....and yeah, I got you want riflemen laying down mines faster but not at vet0, becouse that is too much in your opinion...
And I just asked why not at vet0.....yet, u didn´t quote the part of my post asking this, and of course, you have not given reasons why at vet0 usf rifles must lay down (doctrinals) mines slowly than any other faction lay non-doctrinal mines....is it due to being rifles mainline inf??? is it due to USF being too much strong in the early game??? is it due to USF faction only being able to spam rifles??? why is not fair at vet0 but it is fair at vet1, or vet2 or vet3???
tbh after seeing your new reply, pretty sure you won´t give your reasons anyway.....of course, it is ok if you don´t want to tell me them, but it could be nice, you know...when someone support his suggestions/ideas with reasons it is easier for others to aggre/disagree....
anyway thanks.
The post you quoted had your answer: "it is just too much". Isn't it good enough they can lay mines and then do this faster at vet 2 or 3 or whatever? It just sounds like you want your riflemen to even more powerful in the early game..
As for the part where you go on a ramble about not supporting some statements with reason. I did support my statement with reasons, it is also in the post you quoted lol.
Read |
Why kv-8 can't use gun and flamethrower in one time like churchill? Flamethrower of kv-8 was installed instead mg not main gun.
Because we totally need more flamethrower tanks that can melt infantry with flames and fire their main gun.
No thanks! |
Hmmm, i wonder if someone more codey than me can answer: if you merge a no-vet con with a vet 3 Penal, do you get a vet 3 con in that penal squad?
No veterancy doesn't turn over with the merge. You get a model that has a veterancy value of the squad it merged with. As for armor, accuracy and whatnot stats, I don't know.. |