Assault guns and Infantry did the heavy lifting for the soviet forces post 1943.
Where is that untrue?
As German definition also assault guns are part of Artillery.
And yes, it was mainly infantry and artillery.
Also bombing, an advanced form of artillery. But most battles soviets won were because of destroying defense-structures by indirect fire. |
Could have made a difference in October 1941
Same for more Opel Bliz, would been better. lol |
Reread your own links.
Germany total =! germany on eastern front.
They were hopelessly outnumbered on eastern front.
And it doesn't just account for P4s and up, but P3s, P2s and others, while soviets were just pumping more and more T34s.
Tanks were not the main-problem at Ostfront. It was artillery and numbers of soviet infantry.
Even if Germany had more tanks, where wouldn't be such a difference.
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They got nerfed, because you literally point and clicked and whatever you aimed at that wasn't retreating went poof.
They got nerfed, because barrage was wiping ATGs with pinpoint accuracy and close to no scatter.
They got nerfed, because very high armor and health was too difficult to puncture for ATGs and you can't really spam TDs with their current cost and pop cap.
Normally you don't build PaKs versus Brummbärs, only if you can cover them with tank-destroyer.
And the way you played Brummbär was one of the most micro-needed unit ingame. It still is, now even more. |
There was also 1 german tank for 20+ soviet ones and many of these German tanks didn't even made it to the front line before running out of fuel or just breaking down.
Once Soviets launched counter offensive, eastern front germans were just a shadow of their early war power.
That's true. German tactics were mainly infanrty and PaK coop, the hole war. Soviets won war because of artillery, not because of tanks. |
The scope has to be removed as commando-ability. 222 should be the only unit with that upgrade, non-doc. |
But you don't need good micro with it atm, that's why it gets nerfs.
Ever played them? They got the nerf because of the good effect with good micro, wihtout hit ground they are useless. Maybe worst AI-weapon in game, because it doesn't hit because of bad target and slow shell. |
Historically Tigers outranged SU85s. And the Soviet Union probably had 4 conscripts squad vs 1 Grenadier squad.
People also die when you shoot them once, instead of when you shoot them with a light machine gun 20 times. Tanks often get destroyed by one penetrating shot. Tanks had more than 40 meters of range. Even a Kubel could drive over someone and kill him, but we can all imagine how BS it'd be if Kubel had crush.
Stop obsessing over "historical accuracy" and learn to play the game.
At Ostfront also more German tanks got destroyed by their crew than from soviets. löl |
I know far less than you guys but it is my understanding that at high velocities the heat generated on impact with some weapons is such that the (solid) projectile essentially melts through the armour and can susbsequently ignite munitions, fuel etc. Inside the tank and possibly even just the oxygen inside the tank. This maybe modern munitions though and not ww2 era
Sound like Hohlladungsgeschoss Germans used to increase the AT-ability of assault-guns with short-barrel. StuG E had a Heat-Shell pen 100mm tank-steel. Test it in War-Thunder. ^^
And also Germans used Wuchtgeschoss, high mass-shell like Panzergranate ROT with Wolfram-Kern. |
instead of ugly tiger ace skin make it something like captured T-34 being able for call in, the germans made use of many T-34.
Maybe it could have better accuracy and reload due to better trained german crews historically
Would be a nice idea. Would also fit good in Osttruppen-Doctrine. |