After using the ability(barrage), zis 3 may stop moving.
This is payback for a price reduction? |
hmm..thats why you are much better with allie faction, than with axis faction i guess?
or why did your OKW troops struggle so hard in this game?
https://www.youtube.com/watch?v=NLX_mvVxcKI
its 1x1 and judged by the 1st game, it's funny |
you can find the answer 2 post above:
Dont try to reach a good lvl with OKW random in 2v2. Its a horror.
- all allie standart infantery outgun you,
- all TDs are better than yours nondoc,
- all AT guns are much better than yours (rakten are on the same range like MGs and tanks..and dies often from the first medium shot )
- all indirect fire from allies are cancer now
- guards are the best infntery...can deal with all targets...much better vs tanks than your stPios and better vs infntery than volks
- sniper + guard start is cancer and need no skill
- skillplanes are on top of the chesse..they kill even your tanks from far away the circle (in my case the circel was in mid of the map..my panther stand in the base corner)
- ST is not more than a gimmick if you are fell a little bit boring and whant to stand more than than use it.. and must wait for noobs decisions from your oponent
- 17punder sit on the brace is nondoc, cost the same like pak43...while this unit is a doc unit and can´t brace (WHUUUUUT?!?!?!?)
- allie squads can spring out of houses whiole your fallis need to spring out of plane whith a huge signal "ACHTUNG ACHTUNG HIER KOMMT GEFAHR" (DANGER DANGER ATTENTION DANGER YOU WILL BE ATTACKED HERE) for your oppnent
- KT is not worth anymore the hugh ressourecs...it will be pentratet by anything and for ever...even from a 200MP unit with zooks
- OKW is the weakest faction right now in a 2v2 random game.
> play ost and leave okw alone ...
try to use all this, and see what OKW will do, maybe in a few games, you will lose, and you will understand how to control it
personally in my random games, it does not cause questions
|
Dont try to reach a good lvl with OKW random in 2v2. Its a horror.
- all allie standart infantery outgun you,
- all TDs are better than yours nondoc,
- all AT guns are much better than yours (rakten are on the same range like MGs and tanks..and dies often from the first medium shot )
- all indirect fire from allies are cancer now
- guards are the best infntery...can deal with all targets...much better vs tanks than your stPios and better vs infntery than volks
- sniper + guard start is cancer and need no skill
- skillplanes are on top of the chesse..they kill even your tanks from far away the circle (in my case the circel was in mid of the map..my panther stand in the base corner)
- ST is not more than a gimmick if you are fell a little bit boring and whant to stand more than than use it.. and must wait for noobs decisions from your oponent
- 17punder sit on the brace is nondoc, cost the same like pak43...while this unit is a doc unit and can´t brace (WHUUUUUT?!?!?!?)
- allie squads can spring out of houses whiole your fallis need to spring out of plane whith a huge signal "ACHTUNG ACHTUNG HIER KOMMT GEFAHR" (DANGER DANGER ATTENTION DANGER YOU WILL BE ATTACKED HERE) for your oppnent
- KT is not worth anymore the hugh ressourecs...it will be pentratet by anything and for ever...even from a 200MP unit with zooks
- OKW is the weakest faction right now in a 2v2 random game.
> play ost and leave okw alone ...
in 2x2 random, the weakest link, can only be your ally, or you yourself, but any way not okw |
Thread: Comet12 Feb 2018, 06:24 AM
if you need AT, why do not you build Firefly !?
comets are a good universal tank, if you compare it, then with pershing/is2/tiger but not with panther
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I stand by my statement,i am sure that PTRS from guard and penal can punish German Medium Tier quite effectively,just watch everytime the German had to retreat his tank to repair it isn't because of snatcher charges they really just hit from the rear and the tank got penetrated.
Jackson,T34/85,SU76 is no joke and they can kill the heavies of tier the German had to offer recently my king got flank and steam killed by 1 T34/85 and one SU76,so Sherman Easy8 and Jackson or just 2 Jackson alone can solo can punish German armor if they do not had supp and being caught.
flak halftrack 251, sends greetings PTRS from guard and penal kappa |
Thread: Su-769 Feb 2018, 12:10 PM
Make the SU76 barrage ability global cooldown for all Su76 managed by the player. So you can spam the ability with multiple Su76.
Problem solved?
let's do the same with blitzkrieg kappa |
3v3 and 4v4 is completly broken and retarded anyways. I think bunkers are the smallest problem in these game modes. Every single game becomes a blob/arty/spamfest and there is nothing you can do but blob more and spam more indirect fire.
in 3x3/4x4, only the search is broken (but it's because of online) playing in the team, I do not feel any problems. |
I am talking about general team games. If anyone denies Axis is click to win (As long as it is not against full Soviet team) is just being a fanboy. The maps in this game are designed for comptomping as they offer no flanking chance in 3v3 and 4v4 and unlike COH1 here one MG burst completely pins down the entire units within its radius regardless if the MG is shooting at them or not. Then you bring smoke and get pass the bunker to attack it from behind but you face another bunker which is covering the back of the first bunker. I faced this against both US and Axis bunker spamming players. There is no difference if it is US being covered by soviet mortars and spamming fighting positions or it is Axis spamming bunker and being covered by mortars or infantry guns.
These things are issue and it shows the bad design of the game. Such strategies should punish the player badly for making such stupid moves but sadly mostly because of the map design and game design it is very rewarding.
for a good team, a bunker in 3x3 and 4x4 was never a problem, perhaps you are doing something wrong, download 2-3 replays, and perhaps we can understand the mistake |
This is something really hilarious in 3v3 and 4v4 games that axis starts to spam bunkers everywhere cause their combat unit (grenadiers) can make it faster together than one pioneer squad and most of the maps in this game are really bad designed that one or two bunkers completely cover all entrances to a certain point and with 2-3 mortars supporting them and one AT gun there is no way you can get through it.
So I am wondering why no one is complaining about such obvious broken thing? Just like it took 5 years for community to understand Maxim MG deployment time was a joke and now the same role is being played by Wehr bunkers.
show the replay, and you used the smoke? |