Having separate matchmaking pools is unfeasible. Splitting the already small multiplayer playerbase is not the solution.
IMO the solution lies in actually showing MMR (or ELO+, whatever you want to call the player ratings) for ranked and showing the +/- of what you gained or lost at the end of the match. If the matchmaker struggled to find you an even match, and it took a really long time, then the chances are that you were indeed in a lopsided game. But the rating system should account for that in how many points you won or lost at the end. The problem is that Relic never shows you those points.
If you got crushed by a higher ranked team, you should lose less MMR. If you knew that at the end, you wouldn't be so upset about it. Conversely, if you crush some other noob team, you won't gain that much MMR.
The real fun is when you achieve an upset. If you beat a higher ranked team, you gain tons of MMR. If Relic simply showed you the points you gained you could experience the full joy of your triumph. Every game I enjoy playing in multiplayer does this (dota2, online blitz chess), and it makes the experience a helluva lot more fulfilling.
Profile of AmiPolizeiFunk
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Register Time: 18 Nov 2012, 13:59 PM
Last Visit Time: 12 Nov 2024, 22:51 PM
Broadcast: https://www.twitch.tv/amipolizeifunk
Website: http://www.jditmars.net
Twitter: https://twitter.com/AmiPolizeiFunk
Youtube: http://www.youtube.com/user/COH2ORG
Steam: 76561197993926044
Residence: Germany
Nationality: United States
Timezone: Europe/Berlin
Game Name: AmiPolizeiFunk
Register Time: 18 Nov 2012, 13:59 PM
Last Visit Time: 12 Nov 2024, 22:51 PM
Broadcast: https://www.twitch.tv/amipolizeifunk
Website: http://www.jditmars.net
Twitter: https://twitter.com/AmiPolizeiFunk
Youtube: http://www.youtube.com/user/COH2ORG
Steam: 76561197993926044
Residence: Germany
Nationality: United States
Timezone: Europe/Berlin
Game Name: AmiPolizeiFunk
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