General Information
Register Time: 18 Nov 2012, 13:59 PM
Last Visit Time: 12 Nov 2024, 22:51 PM
Broadcast: https://www.twitch.tv/amipolizeifunk
Website: http://www.jditmars.net
Twitter: https://twitter.com/AmiPolizeiFunk
Youtube: http://www.youtube.com/user/COH2ORG
Steam: 76561197993926044
Residence: Germany
Nationality: United States
Timezone: Europe/Berlin
Game Name: AmiPolizeiFunk
In a note sent to VG247 today, publisher Sega confirmed that the multiplayer beta would last two weeks and cover six of the game’s competitive maps, playable across 1v1, 2v2, 3v3 and 4v4 modes. Players can also level up to level 40 and customise their loud-out using the all new Army Customiser tool.
There were plenty of comebacks in COH. Plenty of lost high feul points that are turned around into wins because of better unit preservation. I disagree that important high resource points were "too punishing." They were in fact essential... the driving force for a player to fight in the middle of the map.
Centrally located high resource points also define the maps. What would Ango or Rails be without their forward fuel points?