General Information
Register Time: 18 Nov 2012, 13:59 PM
Last Visit Time: 12 Nov 2024, 22:51 PM
Broadcast: https://www.twitch.tv/amipolizeifunk
Website: http://www.jditmars.net
Twitter: https://twitter.com/AmiPolizeiFunk
Youtube: http://www.youtube.com/user/COH2ORG
Steam: 76561197993926044
Residence: Germany
Nationality: United States
Timezone: Europe/Berlin
Game Name: AmiPolizeiFunk
Relic made one overall XP system to bring all COH2 players together.. to be inclusive to players who like compstomps, co-ops, or AI battles. There's absolutely nothing wrong with that. They wanted all COH2 players to be part of the same system in an effort to integrate the two very separate communities. Another part of this plan, with features like "Automatch vs. AI", which may seem like a joke to veteran automatch players, is to give compstompers a way to take babysteps towards automatch vs. live players. Dunno if all of this is working, but that is the idea.
XP is in no way meant to represent "skill" and was never intended to. That's quite obvious so please don't waste our time even talking about it. Your hidden Elo+ is meant to represent skill. The automatcher uses this hidden Elo+ to match you, and we see it on our COH2 ladders when you rank players by Elo+. The only change I would like to see is a decay or a seasonal W/L/Elo+ reset to weed out inactive players from the ladders.
The rest of us know that tournament performance is the real judge of skill, so if you want to see who's best, or how good you are, then watch or play in tournaments.
I fucked up pretty big time with my strat in this game. I was trying to do CCArt's KV8 rush but I couldn't get the CPs fast enough, and wound up floating a ton of manpower and fuel. I dunno how he does it w/o ever building anything besides T1. By the time I finally gave in and got t4/su-85, it was too late. Was still a fun game vs OskarMike. We have done a bunch of pieces for the portal together, but we had never played against each other.
What trips me out, and I only learned this yesterday, is that many of these commanders have abilities that unlock at the same time. Like Joint Operations... gives you the last 3 abilities all at 4CP. I found that kinda odd.