Profile of AmiPolizeiFunk
General Information
Register Time: 18 Nov 2012, 13:59 PM
Last Visit Time: 12 Nov 2024, 22:51 PM
Broadcast: https://www.twitch.tv/amipolizeifunk
Website: http://www.jditmars.net
Twitter: https://twitter.com/AmiPolizeiFunk
Youtube: http://www.youtube.com/user/COH2ORG
Steam: 76561197993926044
Residence: Germany
Nationality: United States
Timezone: Europe/Berlin
Game Name: AmiPolizeiFunk
Register Time: 18 Nov 2012, 13:59 PM
Last Visit Time: 12 Nov 2024, 22:51 PM
Broadcast: https://www.twitch.tv/amipolizeifunk
Website: http://www.jditmars.net
Twitter: https://twitter.com/AmiPolizeiFunk
Youtube: http://www.youtube.com/user/COH2ORG
Steam: 76561197993926044
Residence: Germany
Nationality: United States
Timezone: Europe/Berlin
Game Name: AmiPolizeiFunk
Post History of AmiPolizeiFunk
Thread: tiger ace rework14 Nov 2013, 04:46 AM
No offense, but freezing VPs is equally as ludicrous as "no more manpower forever." In: COH2 Gameplay |
Thread: Tiger ace makes no logic sense13 Nov 2013, 15:51 PM
Maybe it would be better if MP income never got fucked with. Give it a MP cost and fuel cost like every other tank in the game. If you think it's worth 2400 MP and 500 fuel, you have to go back another step, to a previous drawing board, so-to-speak. Can anybody look at us with a straight face and still say "COH2 is not pay-to-win"? Thankfully, the new commanders will not be allowed in SNF. In: Lobby |
Thread: Tiger ace makes no logic sense13 Nov 2013, 15:43 PM
Laugh it up, fuzzballs. In: Lobby |
Thread: Tiger ace makes no logic sense13 Nov 2013, 14:54 PM
1, once i called a tiger Ace, all resource income become 0, well , in that case, i can save 1000 manpower, then i called it, or i can also call it when i have 100 manpower, this logic makes no sense at all, O.o I agree with you completely. In: Lobby |
Thread: e-mail commanders13 Nov 2013, 14:52 PM
It worked for me on the first try w/ gmail. I wonder if/when we may need to actually know our password. In: Lobby |
Thread: Worldbuilder: The Spline Tool in Detail13 Nov 2013, 02:11 AM
Excellent work, Sam. High class production through and through. Can't wait to play some community made maps. In: Guides |
Thread: COH2.ORG Staff & New Promotions13 Nov 2013, 00:46 AM
Welcome Relic Developer Greg Wilson aka gDub to the forums In: New Members |
Thread: Turning Point Update patch notes12 Nov 2013, 19:52 PM
Update: bC_: Twitch Stream today @ 1:00pm PST twitch.tv/relicentertainment That will be 9pm GMT / 10pm CET In: News |
Thread: [CoH2] Changelog11 Nov 2013, 17:15 PM
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog?p=2128#post2128 Updates for November 12th, 2013 Free Content World Builder - allows for the creation of user maps Email registration system - signing up gives 2 free Commanders Play AI Battles in Co-Op mode Multiplayer Maps: Rails & Metal (2-4 players) Lazur Factory (6-8 players) Soviet Commanders: Soviet Community Defense Tactics Soviet Reserve Army Tactics German Commanders: Germany Community Defense Doctrine German Mechanized Doctrine Public Chat Chat channels are based on Steam Groups. Players can join up to 5 channels at a time from among any of the 14 official CoH2 channels or any personal Steam Groups that they belong to. They just click on the chat icon in the lower-left of the lobby to see the available channels. Personal channels can be bookmarked so that they will be automatically joined the next time they launch CoH2. Clicking on a Player's name in the chat opens a menu with a variety of options. If a players is in the official Looking for Group channel or any of your personal channels, you can invite other users to your match by selecting the "Invite" option. This should make it much easier to set up custom matches and make new friends with other community members. Players can type "/help" into any channel to display a list of commands available in that channel. When players join a Match or log into your Twitch.tv account (via the Broadcasting tab in the Options menu), you will be automatically put into a special channel for that session. Relic developers are often in the public channels so stop on by and chat with us! Paid Content Victory at Stalingrad Theater of War Pack Kalach Pincer - Co-Op Scenario Tatsinskaya Raid - Challenge Bridge Defense - Challenge Winter Storm - AI Battle Stalingrad Resistance - AI Battle Stalingrad Encirclement - Co-Op AI Battle German Commanders: Elite Troops Doctrine Luftwaffe Supply Doctrine Soviet Commanders: Soviet Industry Tactics Partisan Tactics Skins: Soviet Two Ton Don Front Soviet Two Tone Spring Front Soviet Makeshift Sand Southern Front Updates Players can now change your active Loadout while searching for a match without canceling their search An experimental "-fast_camera" option has been added to the game which dramatically increases the speed at which your in-game camera moves. To try this feature, players must enter "-fast_camera" into the "Set Launch Options..." dialog for CoH2 in Steam. Depending on the community's feedback to this feature, we will be fully supporting this feature in future patches. Holding down the CTRL key while in-game now displays the name of each squad's owner above the squad. This should make it much more clear who is fighting in larger battles. The in-game player list and the post-game stats screen now make it more clear when a player has dropped and been taken over by the AI Players can now add other players directly to their friends list from the post-game stats screen with the "Add Friend" button The multiplayer setup screen now has a button to take players to our Steam leaderboards page. Players can now keep track of where they stand against their friends friends and against the world! AI Improvements Hard AI is now more challenging than Standard AI. (Main change is the units that get built and limits on detecting target in fog of war) AI squad can now run tactics while moving. (Picking up weapons/items, re-crewing vehicles, etc) AI squads being repaired or reinforcing will now stop moving. AI squads can now reinforce from half-tracks and will reinforce in areas outside of their base. AI controlled units that want to reinforce or repair will now move toward locations that provide reinforcement or repair. AI controlled half-tracks will now move towards squads that need to be reinforced. When AI squads fallback, they will fallback to the closest fallback location and not all the way to base. AI player no longer waits for one command point before trying to choose a commander. AI takeover for dropped players in multiplayer games will now use the correct AI personality. Easy and Standard AI difficulties no longer take targets in the fog of war into account when planning which targets to attack. Removed the AI class for medium vehicles and added the AI class for stationary infantry to better represent actual gameplay roles of different units. Soviet AI should build the Barracks less often and the Weapon Support Centre more often due to better code for breaking ties in building utility. AI no longer tries to build units to kill enemy bunkers and base buildings unless it has seen them.(Prevents AI from wanting to build mortars and AT in early game) AI will spend less resources reinforcing squads that aren’t useful. AI squads the have waited too long to reinforce will now become aggressive instead of standing in the base forever. Hard and Expert AI will now build more infantry units at the start of the game before trying to tech up. Soviet AI will now still build Penal Troops after Guard or Shock Troops become available. Easy AI no longer buys squad upgrades, and Standard AI now buys less squad upgrades. AI no longer uses Oorah, sprint, Steady Driving or Mark Target abilities because it wasn’t using them correctly and it was wasting munitions. AI will now try to use the Infantry Medkits ability on friendly units instead of enemy units. AI will now use Panzer Blitz less often and only when it is low on health. Adjusted ratings for Penal Troops, Soviet Team Weapons, Shock Troops, and vehicles with rear mounted weapons. Balance Building Functionality Our goal was to improve the player’s capacity to make decisions when using garrisons within the game. To achieve this, we improved the readability of a garrison’s structural integrity, making damage more consistent and in turn making it easier to calculate the risks associated with the use of said garrison. Buildings will be far less prone to being knocked down to single attacks at full health as a result. Building Critical System Removed the random chance for AOE weapons to inflict up to 6x their AOE radius when exploding near a garrison. Unit Behavior Infantry flamethrower damage modifier vs. garrisons from 1 to 1.6 Mortar damage modifier vs. garrisons from 0.25 to 0.75 Unit Animation Behavior Modifications This change enables squads to fire within a 180 degree arc, better enabling them to engage other squads while executing combat maneuvers. Previously, their firing arc was far more restricted which lead to a loss of DPS when ordering squads to move. Squad Combat Behavior Entities can now fire within a 180 degree arc Units and Abilities Performance and cost adjustments to units and abilities that better align them with their in-game value. Trenches Now require friendly territory T34-85 Penetration from 110 to 120 Reload from 8.5 to 6 Distance scatter max from 2.6 to 5 T34-85 call-in cost from 720 MP and 260 FU to 680 MP and 240 FU JU-87 Anti-tank Support Damage from 80 to 120 Deflection damage enabled; now deals 80 damage on deflect Attacks per plane from 4 to 3 Infantry Flamethrower Chance of causing entity to explode in a fiery death from 20% to 10% 120mm Mortar Cost from 360 MP to 400 MP Range from 120 to 100 Scatter ratio from 0.1 to 0.15 Distance scatter max from 14 to 15 Panzer Tactician Cost from 15 to 30 For Mother Russia Bonus/penalty aura from 100% to 50% Cost from 150 MU to 100 MU Forward HQ HQ aura bonus from 100% to 50% Cost from 420 MP and 80 FU to 300 MP and 60 FU Assault Grenades Cost from 60 MU to 45 MU Mechanized Assault Group Cost from 560 MP and 55 FU to 520 MP and 40 FU B4 Howitzer Precision shot cost from 50 to 90 B4 recharge time from 110 to 55 Minesweeper Hazard detection range from 15 to 25 Railway Artillery Recharge duration from 120s to 60s Veterancy Rework Our goal is to make veterancy feel more unique and appropriate within the context of Company of Heroes 2. Specifically, we want to remove scenarios where veterancy began to modify a unit’s role and its counters. The new veterancy system focuses on improving a unit within the confines of its core role. General Attacking a veteran unit will now reward 1.2x its base experience value per level of veterancy. In other words, attacking a level 3 veteran unit will award 1.6x more experience to better reflect their in-game value. Grenadiers Veterancy 2 +25% Range on Rifle-grenade +40% Accuracy Veterancy 3 +30% Armor -20% Cooldown -25% Recharge on Panzerfaust Panzer Grenadiers Veterancy 2 +40% Armor -25% Cooldown Veterancy 3 +40% Accuracy +25% Range on bundle grenade Assault Grenadiers Veterancy 2 +40% Armor -25% Cooldown Veterancy 3 +40% Accuracy +25% Range on bundle grenade Artillery Officer Veterancy 2 +40% Range on Smoke Barrage +40% Range on Coordinated Barrage +30% Armor Veterancy 3 +40% Accuracy +10% DPS to coordinated fire Osttruppen Veterancy 2 +40% Accuracy -25% Recharge on Panzerfaust Veterancy 3 +40% Armor -20% Cooldown Pioneer Veterancy 2 +20% Accuracy +50% Repair Speed Veterancy 3 Combat Repairs (no penalty for repairing in combat) -15% Cooldown +15% Accuracy Sniper Veterancy 2 -20% Reload +20% Sight -20% Cooldown Veterancy 3 -30% Reload +10 Range Incendiary Shot -30% Cooldown MG42 Veterancy 2 +20% Suppression +30% Horizontal Traverse Veterancy 3 +20% ROF +30% Accuracy +10% Horizontal Traverse 81mm Mortar Veterancy 2 -20% Scatter -40% Ability Recharge Veterancy 3 +33% Range Pak 40 Veterancy 2 +30% Rotation -30% Reload Veterancy 3 Camouflage Netting (Gains ZIS camouflage ability) +30% Penetration -10% Reload Pak 43 Veterancy 2 +100% Rotation -30% Reload Veterancy 3 +30% Accuracy -20% Reload German Howitzer Veterancy 2 -15% Scatter +30% Rotation -25% Ability Recharge Veterancy 3 +33% Range Armored Car Veterancy 2 +30% Sight +30% Accuracy Veterancy 3 +20% Accuracy +20% Rotation +20% Acceleration +20% Max Speed 251 Half-track Veterancy 2 +20% Reinforcement Radius +20% Acceleration +20% Max Speed +20% Rotation Veterancy 3 +20% Reinforcement Radius +30% Sight -20% Cooldown Brummbar Veterancy 2 +30% Armor -10% Reload Veterancy 3 -30% Reload +20% Rotation +20% Acceleration +20% Max Speed Elefant Veterancy 2 +20% Rotation +20% Acceleration +20% Max Speed -20% Reload Veterancy 3 -30% Reload +30% Accuracy Mortar Half-track Veterancy 2 -20% Scatter -40% Ability Recharge Veterancy 3 +33% Range Ostwind Veterancy 2 -20% Cooldown +40% AA Capacity Veterancy 3 +20% Rotation +20% Acceleration +20% Max Speed -40% Reload Panther Veterancy 2 +30% Armor +40% Turret Rotation Veterancy 3 -30% Reload +20% Rotation +10% Acceleration Panzer 4 Veterancy 2 +30% Armor +40% Turret Rotation Veterancy 3 -30% Reload +20% Rotation +10% Acceleration Panzerwerfer Veterancy 2 -20% Scatter -40% Ability Recharge Veterancy 3 +33% Range StuG III Veterancy 2 +30% Armor -10% Reload Veterancy 3 -30% Reload +20% Rotation +20% Acceleration +20% Max Speed Tiger Veterancy 2 +10 Range -20% Scatter +20% Accuracy Veterancy 3 -30% Reload +20% Acceleration +20% Rotation +20% Max Speed Conscripts Veterancy 2 +25% Range on Molotov +40% Accuracy Veterancy 3 +30% Armor -20% Cooldown -25% Recharge on AT Grenade Penal Battalion Veterancy 2 Gains Oorah -20% Cooldown +30% Accuracy Veterancy 3 +30% Accuracy +30% Armor Guard Squad Veterancy 2 +20% Armor +10% Penetration +30% Accuracy Veterancy 3 +25% Button Duration +30% Armor -20% Cooldown Shock Troopers Veterancy 2 -40% Recharge on Smoke Grenades +20% Armor -25% Cooldown Veterancy 3 +40% Accuracy +25% Range on RG-42 Grenade Combat Engineer Veterancy 2 +20% Accuracy +50% Repair Speed Veterancy 3 Combat Repairs (no penalty for repairing in combat) -15% Cooldown +15% Accuracy Partisans - SMG Veterancy 2 -40% Recharge on Molotov +20% Armor -25% Cooldown Veterancy 3 +40% Accuracy +25% Range on Molotov Partisans - LMG Veterancy 2 -40% Recharge on Molotov +40% Accuracy Veterancy 3 +30% Armor +20% Accuracy +25% Range on Molotov Partisans - Rifle Veterancy 2 -40% Recharge on Molotov +40% Accuracy Veterancy 3 +30% Armor +20% Accuracy +25% Range on Molotov Irregulars Veterancy 2 -40% Recharge on RG-33 Grenade +40% Accuracy Veterancy 3 +30% Armor +20% Accuracy +25% Range on RG-33 Grenade Partisan AT - Panzershrek Veterancy 2 +20% Armor +10% Penetration +30% Accuracy Veterancy 3 +10% Accuracy +30% Armor -20% Reload Partisan AT - PTRS Veterancy 2 +20% Armor +10% Penetration +30% Accuracy Veterancy 3 +10% Accuracy +30% Armor -25% Cooldown Sniper Veterancy 2 -20% Reload +20% Sight -20% Cooldown Veterancy 3 +25% Range on Flare -30% Reload -30% Cooldown Maxim Veterancy 2 +20% Suppression +30% Horizontal Traverse Veterancy 3 +20% ROF +30% Accuracy +10% Horizontal Traverse DSHK HMG Veterancy 2 +20% Suppression +30% Horizontal Traverse Veterancy 3 +20% ROF +30% Accuracy +10% Horizontal Traverse 82mm Mortar Veterancy 2 -20% Scatter -40% Ability Recharge Veterancy 3 +33% Range 120mm Mortar Veterancy 2 -20% Scatter -40% Ability Recharge Veterancy 3 +33% Range ZIS AT Gun Veterancy 2 +30% Rotation -30% Reload Veterancy 3 +5 Range on Barrage -20% Reload +30% Penetration 53K AT Gun Veterancy 2 +30% Rotation -30% Reload Veterancy 3 +30% Accuracy +30% Penetration ML-20 Howitzer Veterancy 2 -15% Scatter +30% Rotation -25% Ability Recharge Veterancy 3 +33% Range B4 Howitzer Veterancy 2 -15% Scatter +50% Rotation -25% Ability Recharge Veterancy 3 +50% Damage M3A1 Scout Car Veterancy 2 +30% Sight +30% Accuracy Veterancy 3 +20% Accuracy +20% Rotation +20% Acceleration +20% Max Speed IS-2 Veterancy 2 +50% Turret Rotation +10 Range +20% Accuracy Veterancy 3 -30% Reload +20% Rotation +20% Max Speed +20% Acceleration ISU-152 Veterancy 2 -30% Reload -30% Scatter Veterancy 3 +20% Rotation +20% Acceleration +20% Max Speed +20% Accuracy KV-1 Veterancy 2 +10 Damage +35% Turret Rotation -20% Reload Veterancy 3 +20% Max Speed +20% Acceleration +20% Rotation -20% Reload KV-2 Veterancy 2 +50% Turret Rotation +10 Range Veterancy 3 -20% Rotation +20% Acceleration +20% Max Speed +20% Turret Rotation KV-8 Veterancy 2 -25% Reload +35% Turret Rotation +20% Max Speed Veterancy 3 +20% Rotation +35% Burst Duration +5 Range (from 25 to 30) +20% Acceleration Katyusha Half-track Veterancy 2 -20% Scatter -40% Ability Recharge Veterancy 3 +33% Range M5 Half-track Veterancy 2 +20% Reinforcement Radius +20% Acceleration +20% Max Speed +20% Rotation Veterancy 3 +20% Reinforcement Radius +30% Sight -20% Cooldown SU-76 Veterancy 2 -25% Barrage Recharge +20 Damage +30% Accuracy Veterancy 3 +10 Range on Barrage -25% Reload +25% Rotation SU-85 Veterancy 2 -30% Reload +30% Accuracy Veterancy 3 -20% Reload +20% Max Speed +20% Acceleration +20% Rotation T-34-76 Veterancy 2 +10 Damage +35% Turret Rotation -20% Reload Veterancy 3 +20% Max Speed +20% Acceleration +20% Rotation -20% Reload T-34-85 Veterancy 2 +50% Turret Rotation -25% Reload Veterancy 3 +20% Max Speed +20% Acceleration +20% Rotation -20% Reload T-70 Veterancy 2 Recon Mode (+40% Sight) -20% Reload +20% Accuracy Veterancy 3 +20% Rotation +20% Acceleration +20% Max Speed +30% Sight In: Lobby |
Thread: SNF S05E02: Contender Bout #110 Nov 2013, 16:15 PM
HelpingHans will be replacing Sepha as guest analyst tonight. Sepha got locked up at work. The Greg Wilson interview will go from around 7pm to 7:30pm GMT, then we'll start Game 1 directly after with Hans co-commentating. We'll be showing some new tech tonight too, something special from janne252. Should be a fun night! In: News |
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