Relic sholdn't need to be scared that people's mods take away from their DLC sales,since automatch/ranked is mod free.
I frequently look at the public game list for modded games(hoping to one day see someone use one of my mods),and i see that most people dont play mods.
Maps,oh yeah,plenty,and then 2 or 3 lobbies running All Units.
Now,maybe the general playerbase will care more about mods in multiplayer if models and sounds were to be added,but i doubt it,as they are secondary to the gameplay,which is very modifiable. |
Ohhh nice, didn´t see your explanation about banzai charge...
I´m a noob, so don´t take my words serioulsly but....I see a big problem with that ability....for only 10 munitions I don´t have to bother with machine guns and suppresion any more....
just blob your units until you face a mg, pop the ability (only 10 muni btw) and then, mg is uselesss, or even stolen...
In coh1, there were an ability called fire up, rangers (usf elite inf) had it, and it was a big problem in that game coz those rangers once suppressed, triggered that hability and wipe the enemy machine gun every time..
Again, I´m a nooob, and maybe my words has no sense at all...
best luck with you mod man, and many many thanks, really much appreciated...I hope have some spare time this weekend so I will give it a try then. If so, I will give you my opinion again....
Regards.
Well,units will take the full HMG damage,with double recived accuracy,during banzai charges.
But still,if it turns out to be too OP,i will probably raise the ability cost.Would really have to see in PvP battles,instead of the PvE i have been testing it on.
Anyways,thank you for the support,and if you do end up playing it,i look forward to hearing your opinion again. |
would like to give it a try....but can you post unit prices????
those squads that cannot retreat...hope they are really cheap ones...if not, japs are going to have a really hard time againts units with suppresion capabilities....
Maybe is it possible to make jap units un-pinable??? I mean, you can suppress them but cannot pin them....just writing at same time than thinking, so maybe this idea is a total failure.
Good call,added unit prices.
The idea is that the units that cant retreat can banzai charge if they face supression units.Of course,their prices will be adjusted if it turns out its not enough.
Afaik,any measure that would make them unpinnable would also make them unsuppressable. |
I always argue that rather than making new games that fix the issues of the previous,you should fix said game.
Same here really,any fix or improvement can be done in CoH2,leaving no need for a third entry in the series unless its a new period in time,and still. |
Update:Added which should be the last commander,the secret weapons one.Based on equipement which barely saw battle,if it did,and that some people seem to want,like the ho-ro.Also finished the ambush commander.
Still no heavy tanks,which is exactly how i intend to keep it.
Updates from now on should be quality of life stuff only,like me finally fixing flamer squads and normal squads being the same selection group,or the icon for all tanks call-ins looking the same. |
Update:
Made a (still WIP) ambush commander building,based on many ambush related abilties requests. |
Absolutelly not. |
Did you add the pak epbs or the pak spbs to the engineer build menu? |
Go to the epbs and spbs of said unit and remove any requirements and requirements_ext it might have. |
I am aware of Anya in the campaign. But that is where she remained. I have to confess I was unaware the Partisan Commander and its acolytes were meant to be Polish. Can you expand on that one for me, please? I always assumed the partisans in automatch were meant to be Soviet citizens.
The soviet commander during matches keeps saying that "(the partisans) are not Russian,but they will have to do"
So even if they arent Polish,though they are exactly the same as the armia krakovia in the campaign,they arent russian. |