I dont understand why does it still shoot like a canon non stop? round after round?Crew keeps on reloading 3x times faster than normal! No its not fixed yet, Why is it the only weapon that has no cool down time? ive tested it myself almost 3 times this thing shoots like crazy! USF is just an easy mode win, just spam mortars push back the opponent and u win. If USF was given an early indirect fire, why not also give OKW the same to counter Soviet MG spam?
They are almost impossible to defeat and have become even the strongest faction in the game! |
USF mortar is still over performing! it shoots like a canon, cool down time is 0, yeah its balanced!!!! |
Players without rank, play in random position on ladder, than obtain correct rank. In this reason you can sometimes gain nonsuitable teammates. It is a tax for playing in random team.
(and many times mates leave in no reason)
Solutions is finding steady teammates and play AT.
i have teammates but the problem is we have timing problem as i live in the middle east region and they live in Europe or USA, so we cant play all the time since i play 8 hours a day everyday. |
typical answer from a crybaby "getting paired with bad players, that most likely means you're one of them " if you cant give a solution or discuss like a grown up individual you better say something useful or nothing, ive been playing this game for a year and half and its my second time to post something here because ive taken enough |
So as you can read the title there's something wrong when playing in multiplayer, alot of inexperienced players are added into the game when playing 2vs2 and more and its so unfair! and game is over too early! This is my second account and i have 1000 hrs of play on the old one, and i know what im talking about. It used to be much better before in 2015 before the HUGE Relic sales which ruined the game and ended up adding many bad players who don't even how to play! This has been happening for the past few weeks, and cost me 3 ranks down when playing 3vs3 i keep losing becuase of bad teammates, i swear there is always this player who will be camping, spamming the wrong unit and doing nothing or building fuel caches in the first 5 mins and cant even counter attack or react to a situation and its happening at levels 11 and 12! and sometimes teammates are amazing and matches easily won with good tactics and coordination! i know im not the best and i do mistakes myself as well but i still have skills and knowledge all around the game, its very unfair because i have to play for too long and at the end we lose because of players who aren't supposed to be in the game! many players should be in lower ranks i dont understand how can they be in the same level as im when they cant even play properly and lose because of bad micro? i dont mind waiting for 20 mins for matchmaking, all i need is a fair game with players with the same level and experience please do something! |
The USF have some (really) broken stuff (mortar, double m1919a6), but I wouldn't say jackson is broken.
not only is the jackson flimsy, it's also a huge target. It's the easiest TD to kill if it's caught out of position.
My KT got killed by a vet 2 TD yesterday, i was in a shock! must be something wrong with that TD |
After the Update OKW is supposed to counter all kinds of Allies threats, but the opposite is happening especially in 3vs3 and 4vs4. Allies now blobb more than ever, especially when a whole team of OKWs is helpless without ost and the help of early MG42, now what allies teams do is blobb and attack one vp all together crush evertyhing on their way because OKW has nothing to stop them untill they tech, and when they do they really dont do S*** Flak halftrack gets destroyed by 2 AT grenades, MG34 gets gets killed within seconds and doesnt even suppress 2 squads, unlike other MGs will suppress ur whole army from the first second, Reketenwefers are still squishy and die from tanks, Mid game they will blobb tanks and launch a counter attack and kill whatever comes on their way, Allies tanks now are unstoppable because they are cheap and it takes forever for OKW players to build tanks, and if Shwerepanzer HQ is destroyed we are dead, something is wrong here, relic should do something about it, either buff Ats or decrease Tanks Costs, or give the ability to tanks to squash Allies infantry just like Allies tanks can cause great damage to axis teams!
feel free to add more or correct me, don't start to call me noob or flame war, be civalized and show respect. |
Hello comrades.
Im kind of a lurker in these forums but this is something that's been itching on my mind, im not a proplayer but i like to think that i can use logic.
The Jadgtiger, Slow, cumbersome 300 fuel and 15 CP.
The elephant Faster, Cheaper, doesnt get stunned when shot by tank guns, better rotation and aiming times, can aim with its cannon in a cone and comes earlier. Comes out even in vet bonuses and peaks faster. Hell even its only ability its better than the other 2 of the Jagd combined.
The jagd only coming ahead in front armor and health, pretty useless if you ask me when you get stunlocked by any kind of tankgun.
So, whats the logic of the jadg being a heavier, outright worse vehicle compared to the elephant? should it recieve some kind of change?.
Historically the JT was the biggest and heaviest tank in the world mounted with a pak GUN! so expect the poor performance in tearms of speed and maneuvering! in ww2 Germany produced a few but only 2 tank were actually functional, its the most powerful tank of all time so its a trade, damage for speed! i understand the fact the crew gets stunned thats because the fact its being too slow and easy to hunt and hard to retreat or get away from other threats, what you have to do is keep an eye on ur JT and never leave it alone, you have to back it up with other troops or tanks. |